#ifndef __COMMON_PLAYSTART_H__ #define __COMMON_PLAYSTART_H__ extern thing_t *playerstarts; extern int numPlayerStarts; void P_Init(void); int P_RegisterPlayerStart(thing_t * mthing); void P_FreePlayerStarts(void); boolean P_CheckSpot(int playernum, thing_t * mthing, boolean doTeleSpark); boolean P_FuzzySpawn(thing_t * spot, int playernum, boolean doTeleSpark); thing_t *P_GetPlayerStart(int group, int pnum); void P_DealPlayerStarts(void); void P_SpawnPlayers(void); void P_GetMapLumpName(int episode, int map, char *lumpName); void P_LocateMapLumps(int episode, int map, int *lumpIndices); #endif