/* $Id: g_game.h 3015 2006-04-06 21:08:50Z danij $ * * Copyright (C) 1993-1996 by id Software, Inc. * * This source is available for distribution and/or modification * only under the terms of the DOOM Source Code License as * published by id Software. All rights reserved. * * The source is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License * for more details. */ #ifndef __G_GAME__ #define __G_GAME__ #ifndef __JDOOM__ # error "Using jDoom headers without __JDOOM__" #endif #include "doomdef.h" #include "d_event.h" #include "d_player.h" // // GAME // void G_Register(void); void G_DeathMatchSpawnPlayer(int playernum); boolean G_ValidateMap(int *episode, int *map); int G_GetLevelNumber(int episode, int map); void G_InitNew(skill_t skill, int episode, int map); // Can be called by the startup code or M_Responder. // A normal game starts at map 1, // but a warp test can start elsewhere void G_DeferedInitNew(skill_t skill, int episode, int map); void G_DeferedPlayDemo(char *demo); // Can be called by the startup code or M_Responder, // calls P_SetupLevel or W_EnterWorld. void G_LoadGame(char *name); void G_DoLoadGame(void); // Called by M_Responder. void G_SaveGame(int slot, char *description); // Only called by startup code. void G_RecordDemo(char *name); void G_BeginRecording(void); void G_PlayDemo(char *name); void G_TimeDemo(char *name); void G_StopDemo(void); void G_DemoEnds(void); void G_DemoAborted(void); void G_DoReborn(int playernum); void G_LeaveLevel(int map, int position, boolean secret); void G_WorldDone(void); void G_Ticker(void); boolean G_Responder(event_t *ev); void G_ScreenShot(void); void G_PrepareWIData(void); void G_QueueBody(mobj_t *body); #endif