//************************************************************************** //** //** textdefs.h : Heretic 2 : Raven Software, Corp. //** //** $RCSfile$ //** $Revision: 2265 $ //** $Date: 2005-05-29 17:41:29 +1000 (Sun, 29 May 2005) $ //** $Author: danij $ //** //************************************************************************** #define GET_TXT(x) ((*gi.text)[x].text) // MN_menu.c --------------------------------------------------------------- #define PRESSKEY GET_TXT(TXT_PRESSKEY) #define PRESSYN GET_TXT(TXT_PRESSYN) #define TXT_PAUSED GET_TXT(TXT_TXT_PAUSED) #define QUITMSG GET_TXT(TXT_QUITMSG) #define LOADNET GET_TXT(TXT_LOADNET) #define QLOADNET GET_TXT(TXT_QLOADNET) #define QSAVESPOT GET_TXT(TXT_QSAVESPOT) #define SAVEDEAD GET_TXT(TXT_SAVEDEAD) #define QSPROMPT GET_TXT(TXT_QSPROMPT) #define QLPROMPT GET_TXT(TXT_QLPROMPT) #define NEWGAME GET_TXT(TXT_NEWGAME) #define MSGOFF GET_TXT(TXT_MSGOFF) #define MSGON GET_TXT(TXT_MSGON) #define NETEND GET_TXT(TXT_NETEND) #define ENDGAME GET_TXT(TXT_ENDGAME) #define DOSY GET_TXT(TXT_DOSY) #define TXT_GAMMA_LEVEL_OFF GET_TXT(TXT_TXT_GAMMA_LEVEL_OFF) #define TXT_GAMMA_LEVEL_1 GET_TXT(TXT_TXT_GAMMA_LEVEL_1) #define TXT_GAMMA_LEVEL_2 GET_TXT(TXT_TXT_GAMMA_LEVEL_2) #define TXT_GAMMA_LEVEL_3 GET_TXT(TXT_TXT_GAMMA_LEVEL_3) #define TXT_GAMMA_LEVEL_4 GET_TXT(TXT_TXT_GAMMA_LEVEL_4) #define EMPTYSTRING GET_TXT(TXT_EMPTYSTRING) // P_inter.c --------------------------------------------------------------- // Mana #define TXT_MANA_1 GET_TXT(TXT_TXT_MANA_1) #define TXT_MANA_2 GET_TXT(TXT_TXT_MANA_2) #define TXT_MANA_BOTH GET_TXT(TXT_TXT_MANA_BOTH) // Keys #define TXT_KEY_STEEL GET_TXT(TXT_TXT_KEY_STEEL) #define TXT_KEY_CAVE GET_TXT(TXT_TXT_KEY_CAVE) #define TXT_KEY_AXE GET_TXT(TXT_TXT_KEY_AXE) #define TXT_KEY_FIRE GET_TXT(TXT_TXT_KEY_FIRE) #define TXT_KEY_EMERALD GET_TXT(TXT_TXT_KEY_EMERALD) #define TXT_KEY_DUNGEON GET_TXT(TXT_TXT_KEY_DUNGEON) #define TXT_KEY_SILVER GET_TXT(TXT_TXT_KEY_SILVER) #define TXT_KEY_RUSTED GET_TXT(TXT_TXT_KEY_RUSTED) #define TXT_KEY_HORN GET_TXT(TXT_TXT_KEY_HORN) #define TXT_KEY_SWAMP GET_TXT(TXT_TXT_KEY_SWAMP) #define TXT_KEY_CASTLE GET_TXT(TXT_TXT_KEY_CASTLE) // Artifacts #define TXT_ARTIINVULNERABILITY GET_TXT(TXT_TXT_ARTIINVULNERABILITY) #define TXT_ARTIHEALTH GET_TXT(TXT_TXT_ARTIHEALTH) #define TXT_ARTISUPERHEALTH GET_TXT(TXT_TXT_ARTISUPERHEALTH) #define TXT_ARTISUMMON GET_TXT(TXT_TXT_ARTISUMMON) #define TXT_ARTITORCH GET_TXT(TXT_TXT_ARTITORCH) #define TXT_ARTIEGG GET_TXT(TXT_TXT_ARTIEGG) #define TXT_ARTIFLY GET_TXT(TXT_TXT_ARTIFLY) #define TXT_ARTITELEPORT GET_TXT(TXT_TXT_ARTITELEPORT) #define TXT_ARTIPOISONBAG GET_TXT(TXT_TXT_ARTIPOISONBAG) #define TXT_ARTITELEPORTOTHER GET_TXT(TXT_TXT_ARTITELEPORTOTHER) #define TXT_ARTISPEED GET_TXT(TXT_TXT_ARTISPEED) #define TXT_ARTIBOOSTMANA GET_TXT(TXT_TXT_ARTIBOOSTMANA) #define TXT_ARTIBOOSTARMOR GET_TXT(TXT_TXT_ARTIBOOSTARMOR) #define TXT_ARTIBLASTRADIUS GET_TXT(TXT_TXT_ARTIBLASTRADIUS) #define TXT_ARTIHEALINGRADIUS GET_TXT(TXT_TXT_ARTIHEALINGRADIUS) // Puzzle artifacts #define TXT_ARTIPUZZSKULL GET_TXT(TXT_TXT_ARTIPUZZSKULL) #define TXT_ARTIPUZZGEMBIG GET_TXT(TXT_TXT_ARTIPUZZGEMBIG) #define TXT_ARTIPUZZGEMRED GET_TXT(TXT_TXT_ARTIPUZZGEMRED) #define TXT_ARTIPUZZGEMGREEN1 GET_TXT(TXT_TXT_ARTIPUZZGEMGREEN1) #define TXT_ARTIPUZZGEMGREEN2 GET_TXT(TXT_TXT_ARTIPUZZGEMGREEN2) #define TXT_ARTIPUZZGEMBLUE1 GET_TXT(TXT_TXT_ARTIPUZZGEMBLUE1) #define TXT_ARTIPUZZGEMBLUE2 GET_TXT(TXT_TXT_ARTIPUZZGEMBLUE2) #define TXT_ARTIPUZZBOOK1 GET_TXT(TXT_TXT_ARTIPUZZBOOK1) #define TXT_ARTIPUZZBOOK2 GET_TXT(TXT_TXT_ARTIPUZZBOOK2) #define TXT_ARTIPUZZSKULL2 GET_TXT(TXT_TXT_ARTIPUZZSKULL2) #define TXT_ARTIPUZZFWEAPON GET_TXT(TXT_TXT_ARTIPUZZFWEAPON) #define TXT_ARTIPUZZCWEAPON GET_TXT(TXT_TXT_ARTIPUZZCWEAPON) #define TXT_ARTIPUZZMWEAPON GET_TXT(TXT_TXT_ARTIPUZZMWEAPON) #define TXT_ARTIPUZZGEAR GET_TXT(TXT_TXT_ARTIPUZZGEAR) #define TXT_USEPUZZLEFAILED GET_TXT(TXT_TXT_USEPUZZLEFAILED) // Items #define TXT_ITEMHEALTH GET_TXT(TXT_TXT_ITEMHEALTH) #define TXT_ITEMBAGOFHOLDING GET_TXT(TXT_TXT_ITEMBAGOFHOLDING) #define TXT_ITEMSHIELD1 GET_TXT(TXT_TXT_ITEMSHIELD1) #define TXT_ITEMSHIELD2 GET_TXT(TXT_TXT_ITEMSHIELD2) #define TXT_ITEMSUPERMAP GET_TXT(TXT_TXT_ITEMSUPERMAP) #define TXT_ARMOR1 GET_TXT(TXT_TXT_ARMOR1) #define TXT_ARMOR2 GET_TXT(TXT_TXT_ARMOR2) #define TXT_ARMOR3 GET_TXT(TXT_TXT_ARMOR3) #define TXT_ARMOR4 GET_TXT(TXT_TXT_ARMOR4) // Weapons #define TXT_WEAPON_F2 GET_TXT(TXT_TXT_WEAPON_F2) #define TXT_WEAPON_F3 GET_TXT(TXT_TXT_WEAPON_F3) #define TXT_WEAPON_F4 GET_TXT(TXT_TXT_WEAPON_F4) #define TXT_WEAPON_C2 GET_TXT(TXT_TXT_WEAPON_C2) #define TXT_WEAPON_C3 GET_TXT(TXT_TXT_WEAPON_C3) #define TXT_WEAPON_C4 GET_TXT(TXT_TXT_WEAPON_C4) #define TXT_WEAPON_M2 GET_TXT(TXT_TXT_WEAPON_M2) #define TXT_WEAPON_M3 GET_TXT(TXT_TXT_WEAPON_M3) #define TXT_WEAPON_M4 GET_TXT(TXT_TXT_WEAPON_M4) #define TXT_QUIETUS_PIECE GET_TXT(TXT_TXT_QUIETUS_PIECE) #define TXT_WRAITHVERGE_PIECE GET_TXT(TXT_TXT_WRAITHVERGE_PIECE) #define TXT_BLOODSCOURGE_PIECE GET_TXT(TXT_TXT_BLOODSCOURGE_PIECE) // SB_bar.c ---------------------------------------------------------------- #define TXT_CHEATGODON GET_TXT(TXT_TXT_CHEATGODON) #define TXT_CHEATGODOFF GET_TXT(TXT_TXT_CHEATGODOFF) #define TXT_CHEATNOCLIPON GET_TXT(TXT_TXT_CHEATNOCLIPON) #define TXT_CHEATNOCLIPOFF GET_TXT(TXT_TXT_CHEATNOCLIPOFF) #define TXT_CHEATWEAPONS GET_TXT(TXT_TXT_CHEATWEAPONS) #define TXT_CHEATHEALTH GET_TXT(TXT_TXT_CHEATHEALTH) #define TXT_CHEATKEYS GET_TXT(TXT_TXT_CHEATKEYS) #define TXT_CHEATSOUNDON GET_TXT(TXT_TXT_CHEATSOUNDON) #define TXT_CHEATSOUNDOFF GET_TXT(TXT_TXT_CHEATSOUNDOFF) #define TXT_CHEATTICKERON GET_TXT(TXT_TXT_CHEATTICKERON) #define TXT_CHEATTICKEROFF GET_TXT(TXT_TXT_CHEATTICKEROFF) #define TXT_CHEATARTIFACTS3 GET_TXT(TXT_TXT_CHEATARTIFACTS3) #define TXT_CHEATARTIFACTSFAIL GET_TXT(TXT_TXT_CHEATARTIFACTSFAIL) #define TXT_CHEATWARP GET_TXT(TXT_TXT_CHEATWARP) #define TXT_CHEATSCREENSHOT GET_TXT(TXT_TXT_CHEATSCREENSHOT) #define TXT_CHEATIDDQD GET_TXT(TXT_TXT_CHEATIDDQD) #define TXT_CHEATIDKFA GET_TXT(TXT_TXT_CHEATIDKFA) #define TXT_CHEATBADINPUT GET_TXT(TXT_TXT_CHEATBADINPUT) #define TXT_CHEATNOMAP GET_TXT(TXT_TXT_CHEATNOMAP) // G_game.c ---------------------------------------------------------------- #define TXT_GAMESAVED GET_TXT(TXT_TXT_GAMESAVED) // M_misc.c ---------------------------------------------------------------- #define HUSTR_CHATMACRO1 GET_TXT(TXT_HUSTR_CHATMACRO1) #define HUSTR_CHATMACRO2 GET_TXT(TXT_HUSTR_CHATMACRO2) #define HUSTR_CHATMACRO3 GET_TXT(TXT_HUSTR_CHATMACRO3) #define HUSTR_CHATMACRO4 GET_TXT(TXT_HUSTR_CHATMACRO4) #define HUSTR_CHATMACRO5 GET_TXT(TXT_HUSTR_CHATMACRO5) #define HUSTR_CHATMACRO6 GET_TXT(TXT_HUSTR_CHATMACRO6) #define HUSTR_CHATMACRO7 GET_TXT(TXT_HUSTR_CHATMACRO7) #define HUSTR_CHATMACRO8 GET_TXT(TXT_HUSTR_CHATMACRO8) #define HUSTR_CHATMACRO9 GET_TXT(TXT_HUSTR_CHATMACRO9) #define HUSTR_CHATMACRO0 GET_TXT(TXT_HUSTR_CHATMACRO0) // AM_map.c ---------------------------------------------------------------- #define AMSTR_FOLLOWON GET_TXT(TXT_AMSTR_FOLLOWON) #define AMSTR_FOLLOWOFF GET_TXT(TXT_AMSTR_FOLLOWOFF) #define AMSTR_ROTATEON GET_TXT(TXT_AMSTR_ROTATEON) #define AMSTR_ROTATEOFF GET_TXT(TXT_AMSTR_ROTATEOFF) #define AMSTR_GRIDON GET_TXT(TXT_AMSTR_GRIDON) #define AMSTR_GRIDOFF GET_TXT(TXT_AMSTR_GRIDOFF) #define AMSTR_MARKEDSPOT GET_TXT(TXT_AMSTR_MARKEDSPOT) #define AMSTR_MARKSCLEARED GET_TXT(TXT_AMSTR_MARKSCLEARED)