/* DE1: $Id: rend_particle.h 1713 2004-05-31 15:04:44Z skyjake $ * Copyright (C) 2003, 2004 Jaakko Keränen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not: http://www.opensource.org/ */ /* * rend_particle.h: Particle Effects */ #ifndef __DGL_PARTICLES_H__ #define __DGL_PARTICLES_H__ extern int r_use_particles, r_max_particles; extern float r_particle_spawn_rate; extern int rend_particle_nearlimit; extern float rend_particle_diffuse; void PG_InitTextures(void); void PG_ShutdownTextures(void); void PG_InitForLevel(void); void PG_InitForNewFrame(void); void PG_SectorIsVisible(sector_t *sector); void PG_Render(void); #endif