/* DE1: $Id: rend_sprite.h 3141 2006-05-13 20:03:13Z skyjake $ * Copyright (C) 2003, 2004 Jaakko Keränen * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not: http://www.opensource.org/ */ /* * rend_sprite.h: Rendering Map Objects as 2D Sprites */ #ifndef __DOOMSDAY_RENDER_SPRITE_H__ #define __DOOMSDAY_RENDER_SPRITE_H__ extern float maxSpriteAngle; extern byte noSpriteTrans; void Rend_DrawMasked(void); void Rend_DrawPlayerSprites(void); void Rend_Draw3DPlayerSprites(void); void Rend_SpriteTexCoord(int pnum, int x, int y); void Rend_RenderSprite(vissprite_t * spr); #endif