//------------------------------------------------------------------------ // BLOCKMAP : Generate the blockmap //------------------------------------------------------------------------ // // GL-Friendly Node Builder (C) 2000-2005 Andrew Apted // // Based on 'BSP 2.3' by Colin Reed, Lee Killough and others. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //------------------------------------------------------------------------ #ifndef __GLBSP_BLOCKMAP_H__ #define __GLBSP_BLOCKMAP_H__ #include "structs.h" #include "level.h" #define DEFAULT_BLOCK_LIMIT 44000 // compute blockmap origin & size (the block_x/y/w/h variables) // based on the set of loaded linedefs. // void InitBlockmap(void); // build the blockmap and write the data into the BLOCKMAP lump void PutBlockmap(void); // utility routines... void GetBlockmapBounds(int *x, int *y, int *w, int *h); int CheckLinedefInsideBox(int xmin, int ymin, int xmax, int ymax, int x1, int y1, int x2, int y2); #endif /* __GLBSP_BLOCKMAP_H__ */