#include "./cloud.h" #include void Ef_Clouds::Init() { Ef_Cl temp; int it; for (it=0; itro, 0, 0, 1); glTranslatef(i->r, i->r, i->cor.z); glPushMatrix(); if (i->z) glRotatef(rot, 0, 0, 1); else glRotatef(-rot, 0, 0, 1); glTranslatef(i->popr.x, i->popr.y, 0); inSprite->Draw(); glPopMatrix(); glPopMatrix(); } glPopMatrix(); glDepthMask (GL_TRUE); glDisable (GL_BLEND); rot=rot+(*t)*speed; }