#include "./explosion.h" void Explosion::Init() { int i; for (i=0; ilife*1000) { nPart[i].life=false; } else { nPart[i].cor.x+=(((*t)*nPart[i].speed)*nPart[i].nap.x); nPart[i].cor.y+=(((*t)*nPart[i].speed)*nPart[i].nap.y); nPart[i].cor.z+=(((*t)*nPart[i].speed)*nPart[i].nap.z); nPart[i].color[0]+=cFade[0]*(*t); nPart[i].color[1]+=cFade[1]*(*t); nPart[i].color[2]+=cFade[2]*(*t); nPart[i].color[3]+=cFade[3]*(*t); } } } }