#ifndef EF_PARTICLE #define EF_PARTICLE #include "../sprite.h" #include #include #ifdef _POSIX_C_SOURCE // shut up pyconfig.h complaints #undef _POSIX_C_SOURCE #endif #include struct Part { vec3 cor,nap; vec4 color; float t,speed; bool life; }; class Particle { protected: Part *nPart; int n; void Initn(int in, bool lf); public: float nRas, nSpeed, nFade, life, *t, t2, *tnow; int fSpeed_x, fSpeed_y, fSpeed_s; bool up; vec3 nDirection, cor; color4 nColor, kColor, cFade; Sprite *inSprite; Particle(int in) { n=in; nPart=new Part[n]; t2=0; up=false; tnow=NULL; }; virtual ~Particle(){delete nPart;} //Part *GetPart(int i){return nPart[i];} virtual void Init(); virtual void Calc(); void Draw(); }; namespace PyParticle { void InitPythonParticle(SpriteList *gslist, float *time_n, float *time_e); } #endif