#ifndef SPRITE #define SPRITE #include "../res/texture.h" #include "./mathlib.h" #include "../res/texture.h" #include "../uni.h" #include "../res/xml/tinyxml.h" #include #include class Sprite { string name; public: Texture *intexture; float insca,sx1,sx2,sy1,sy2; Sprite() { insca=1; sx1=0; sx2=0; sy2=0; sy1=0; } string GetName(){return name;} void WriteName(string in) {name=in;} void Draw(vec3 in, float rot); void Draw(vec3 in){Draw(in,0);} void Draw(vec2 in) { vec3 in2; in2.x=in.x; in2.y=in.y; Draw(in2, 0); } void Draw(vec2 in, float rot) { vec3 in2; in2.x=in.x; in2.y=in.y; Draw(in2, rot); } void Draw(vec3 in, float rot, float sca); void Draw(float rot, float sca) { vec3 temp; temp.x=0; temp.y=0; temp.z=0; Draw(temp, rot, sca); } void Draw() { vec3 temp; temp.x=0;temp.y=0;temp.z=0; Draw(temp,0,1); } }; typedef list SpriteList; void SpriteInit(string file,SpriteList *inlist,TextureList *inlist2); Sprite *GetSFName(string name,SpriteList *inlist); #endif