#ifndef __3DSH__ #define __3DSH__ #include #include #include #include "3dsloader.h" class glm3ds { obj_type *object; GLint nList; float in_scale; std::string file_name; public: bool enable,need_disable; int time_last_draw; glm3ds() { enable = false; need_disable = false; } ~glm3ds() { #ifdef DEBUG std::cout<<"Delete ModelList "<