#ifndef LOADWORLD #define LOADWORLD #include "../gra/sprite.h" #include "../gra/model.h" #include "../wor/object.h" #include "../wor/objects/gao.h" #include "../uni.h" /** Load world from xml file. */ WorldObjects *LoadWorld(std::string file,SpriteList *gslist, ModelList *gmlist, float *time_n, float *time_e, vec2 **CamCor_in, Object **CamObject_in, Object **PlayerObject_in); #endif