#ifndef OBJECT_AI_NUL #define OBJECT_AI_NUL #include "../AI.h" #include "../fiz.h" #include "../../gra/model.h" #include "../../gra/sprite.h" #include "../../gra/effect/particle.h" class NulObject: public AI { PlayFizState PF; AI *ParentObject; public: ~NulObject() { } NulObject (){WriteType(O_Nul);} void WriteParent(AI *AIin){ParentObject=AIin;} AI *GetParent(){return ParentObject;} //Virtual virtual PlayFizState *GetPFS(){return &PF;} virtual int Draw(); virtual vec2 GetCord(); virtual vec2 *GetUCord(); virtual int Calc(); }; #endif