#include #include "def.h" #ifdef _SDL #include "sdl_vid.h" #endif Uint32 prev = 0; extern Uint5 ftime; void inittimer(void) { } Sint5 getlrt(void) { return(0); } Uint5 gethrt(void) { Sint32 diff; doscreenupdate(); /* Speed controlling stuff */ if (prev == 0) { prev = SDL_GetTicks(); } else { diff = (ftime/1000 - (SDL_GetTicks() - prev)); if (diff > 0) { SDL_Delay(diff); } prev = SDL_GetTicks(); } return(0); } Sint5 getkips(void) { return(1); } void s0initint8(void) { } void s0restoreint8(void) { } void s1initint8(void) { } void s1restoreint8(void) { } void s0soundoff(void) { } void s0setspkrt2(void) { } void s0settimer0(Sint4 t0v) { } void s0settimer2(Sint4 t0v) { } void s0timer0(Sint4 t0v) { } void s0timer2(Sint4 t0v) { } void s0soundkillglob(void) { }