//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #include "DJGameTab.h" #include "DJGameItem.h" DJGameTab::DJGameTab( DJGameGameItem* gameItem, QWidget * parent ) : QSplitter( parent ),m_gameItem(gameItem) { djDebug() << "DJGameTab constructor"; } DJGameTab::DJGameTab( DJGameGameItem* gameItem, Qt::Orientation orientation, QWidget * parent ) : QSplitter( orientation, parent ),m_gameItem(gameItem) { djDebug() << "DJGameTab constructor"; } DJGameTab::~DJGameTab() { djDebug() << "DJGameTab destructor"; } void DJGameTab::setGameItem( DJGameGameItem* gameItem ) { m_gameItem = gameItem; }