//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #ifndef DJGAMETAB_H #define DJGAMETAB_H #include #include "DJBaseGlobal.h" class DJGameGameItem; class DJ_BASE_EXPORT DJGameTab : public QSplitter { Q_OBJECT public: DJGameTab( DJGameGameItem* gameItem, QWidget * parent = 0 ); DJGameTab( DJGameGameItem* gameItem, Qt::Orientation orientation, QWidget * parent = 0 ); virtual ~DJGameTab(); DJGameGameItem* gameItem() const { return m_gameItem; } void setGameItem( DJGameGameItem* gameItem ); private: DJGameGameItem* m_gameItem; }; #endif