//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #ifndef DJGAMEUSERITEM_H #define DJGAMEUSERITEM_H #include #include "DJBaseGlobal.h" class DJGameUser; class DJGameController; class DJ_BASE_EXPORT DJGameUserItem : public QObject, public QTreeWidgetItem { Q_OBJECT public: DJGameUserItem( DJGameUser* user, QTreeWidget * parent, int type = Type ); virtual ~DJGameUserItem(); DJGameUser* user() const { return m_user; } DJGameController* gameController() const; void setContactUserType( int contactUserType ); virtual void initialize(); virtual bool operator< ( const QTreeWidgetItem & other ) const; void setUserName( int index ); void setNickName( int index ); void setGameStatus( int index ); void setTableSeat( int index ); void setPlatform( int index ); void setSpeed( int index ); void setScore( int index ); void setWins( int index ); void setLoses( int index ); void setWinRate( int index ); void setMoney( int index ); void setBreakRate( int index ); void setOnlineTime( int index ); void setRank( int index ); void setChips( int index ); void setMagic( int index ); void setDraws( int index ); void setUnwelcome( int index ); public slots: virtual void updateAll(); void updateUserName(); void updateNickName(); void updateGameStatus(); void updateTableSeat(); void updatePlatform(); void updateSpeed(); void updateScore(); void updateWins(); void updateLoses(); void updateWinRate(); void updateMoney(); void updateBreakRate(); void updateOnlineTime(); void updateRank(); void updateChips(); void updateMagic(); void updateDraws(); void updateUnwelcome(); private: DJGameUser* m_user; }; #endif