//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #include "UIDropMsg.h" #include "protocol.h" #include "DJGameController.h" #include "Utility.h" #include "GameUtility.h" #include "DJClientRequest.h" UIDropMsg::UIDropMsg( DJGameController *gameController, QWidget *parent ) :QWidget( parent ),m_gameController(gameController) { setupUi(this); } UIDropMsg::~UIDropMsg() { } void UIDropMsg::on_okButton_clicked() { djDebug()<<"UIDropMsg::on_okButton_clicked"; QString broadcastMsg = lineEdit->text(); QByteArray utf8 = broadcastMsg.toUtf8(); QByteArray buf(sizeof(DJGameProtocol)+sizeof(ChatContent) + utf8.size() + 1,0); DJGameProtocol *protocol = reinterpret_cast(buf.data()); protocol->chTotalLen = buf.size(); protocol->chType = DJGAME_PROTOCOL_TYPE_CHAT; protocol->chLanguage = m_gameController->language(); ChatContent *chat = reinterpret_cast(protocol->chBuf); setle4( &chat->userid_speaker, m_gameController->selfUserId() ); setle4( &chat->userid_listener, DJGAME_PLAYER_BROADCAST ); chat->chGameClass = hibyte(m_gameController->gameId()); chat->chGame = lobyte(m_gameController->gameId()); qstrcpy( chat->szSentence, utf8.data() ); DJClientRequest request( buf ); m_gameController->sendRequest( request ); close(); } void UIDropMsg::on_cancelButton_clicked() { djDebug()<<"UIDropMsg::on_cancelButton_clicked"; close(); }