//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #include "UIGameSetup.h" #include "Utility.h" UIGameSetup::UIGameSetup( const QString& gameName, const QString& gameDisplayName, const QIcon& gameIcon, QWidget *parent ) :QDialog( parent ),m_gameName(gameName) { setupUi(this); setWindowTitle( gameDisplayName ); setWindowIcon( gameIcon ); //labelBreak->setAlignment(Qt::AlignVCenter | Qt::AlignRight); //labelSpeed->setAlignment(Qt::AlignVCenter | Qt::AlignRight); labelBetween->setAlignment(Qt::AlignCenter); quint8 speed; bool refuseSameIp; quint8 breakRate; qint32 minScore; qint32 maxScore; quint16 maxUnwelcome; GetSettingGameSetup( gameName, speed, refuseSameIp, breakRate, minScore, maxScore, maxUnwelcome ); sbSpeed->setValue( speed ); cbRefuseSameIp->setChecked( refuseSameIp ); sbBreak->setValue( breakRate ); sbRangeMin->setValue( minScore ); sbRangeMax->setValue( maxScore ); sbUnwelcome->setValue( maxUnwelcome ); adjustSize(); } UIGameSetup::~UIGameSetup() { djDebug() << "DJLogin desstructor"; } void UIGameSetup::on_okButton_clicked() { accept(); SetSettingGameSetup( m_gameName, sbSpeed->value(), cbRefuseSameIp->isChecked(), sbBreak->value(), sbRangeMin->value(), sbRangeMax->value(), sbUnwelcome->value() ); }