//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #include "UIUseCard.h" #include "protocol.h" #include "DJGameController.h" #include "DJGameUser.h" UIUseCard::UIUseCard( quint8 cardId, const QList& userIds, DJGameController *gameController, QWidget *parent ) :QDialog( parent ),m_gameController(gameController),m_id(cardId) { setupUi(this); foreach( quint32 userId, userIds ) { DJGameUser *user = m_gameController->gameUser( userId ); if ( user ) { cbUsers->addItem( user->userName(), QVariant(userId) ); } } } UIUseCard::~UIUseCard() { } quint32 UIUseCard::otherUserId() const { return cbUsers->itemData(cbUsers->currentIndex()).toUInt(); }