//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #include "ChaodipController.h" #include "DJGameRoom.h" #include "ug2profile.h" #include "Chaodip.h" ChaodipController::ChaodipController( quint16 gameId, const QString& gameName, const DJHallInterface& hallInterface, QObject *parent ) : DJGameController( gameId, gameName, hallInterface, parent ) { } ChaodipController::~ChaodipController() { } QString ChaodipController::translatedGameName() const { return tr("Chaodip"); } QString ChaodipController::roomName( DJGameRoom* normalRoom ) const { QString name = DJGameController::roomName( normalRoom ); UpgradeRoom *room = (UpgradeRoom *)normalRoom->privateRoom(); name += QString("-%3%4").arg(room->chCards).arg(tr("decks")); if( 0 != normalRoom->playerLowestScore() ) name += QString("%1%2").arg(tr("min score")).arg(normalRoom->playerLowestScore()); if( 0 != room->chLowest ) name += QString(" %1%2").arg(tr("at least over")).arg(room->chLowest); return name; } DJGamePanel* ChaodipController::createGamePanel( DJGameController* gameController, DJGameRoom* normalRoom, const QList& userIds, quint8 tableId, quint8 seatId, QWidget * parent, Qt::WFlags f ) { return new ChaodipPanel( gameController, normalRoom, userIds, tableId, seatId, parent, f ); }