#ifndef __DJGAME2_UPGRADE_PROFILE_H__ #define __DJGAME2_UPGRADE_PROFILE_H__ #define UPGRADE_PUKE_CARDS 54 #define UPGRADE_MAX_SITES 6 #define UPGRADE_MAX_TEAMS 4 #define UPGRADE_PUKE_KING_BIG 0x3F #define UPGRADE_PUKE_KING_SMALL 0x3E //#define DJGAME_PROTOCOL_SUBTYPE_ROOMINFO 0x01 typedef struct __tagUpgradeRoom { int xx1;//Player's scroe must >= the value int xx2;//Player's scroe must <= the value unsigned short shTeamScore; //win game must get the 'cards number' unsigned char chTeamScoreLevel; //upgrade interval ('cards number') unsigned char chCards; //how many pukes 1-4 unsigned char chFirstLevel; unsigned char chLowest; //Lowest grade (forbid quit if current grade <= the value) unsigned char chTeams; unsigned char chHands;//hands card unsigned char chScore;//Player's score will dec/inc the value (lose/wins) }UpgradeRoom,*PUpgradeRoom; //#define DJGAME_PROTOCOL_SUBTYPE_CURRENT_GAMEINFO 0x17 //pgamehead->chBuf: typedef struct _tagUpgradeCurrent { unsigned char chLevel; unsigned char chMaster; unsigned char chLevels[UPGRADE_MAX_TEAMS+1]; }UpgradeCurrent,*PUpgradeCurrent; #define DJGAME_UPGRADE_TABLE_STATUS_WAIT_SHOW 0x02 #define DJGAME_UPGRADE_TABLE_STATUS_WAIT_HANDS 0x03 #define DJGAME_UPGRADE_TABLE_STATUS_WAIT_OUT 0x04 //GameTrace #define UPGRADE2_GAMETRACE_PICKUP 0x81 #define UPGRADE2_GAMETRACE_RESET 0x09 #define UPGRADE2_GAMETRACE_CLEARDESKTOP 0x0A #define UPGRADE_GAMETRACE_THROW 0x03 #define UPGRADE_GAMETRACE_SHOW 0x04 //chBufLen == 3,chBuf[0] (bit : yyXXXXXX,yy=numbers-1,XXXXXX=card number],if chBuf[0] ==0 over #define UPGRADE2_GAMETRACE_HANDS 0x85 //chBufLen = how many Hands #define UPGRADE_GAMETRACE_MASTER 0x06 //chBuf[chBufLen]...is score card #define UPGRADE_GAMETRACE_GAMEOVER 0x07 //chBuf[0] = Rate,chBuf[1]...Banker's subtract #define UPGRADE3_GAMETRACE_SUBSTRACT 0x88 ////////////////////////////////// typedef struct __tagUpgradeCardType { unsigned char chCardValue; unsigned char n; unsigned char chSerials; unsigned char chXX; }UpgradeCardType,*PUpgradeCardType; ///////////////////////////////////////////// #define DJGAME_UPGRADE_MAGIC_DEAL 0x01 #define DJGAME_UPGRADE_MAGIC_PEEK 0x02 #define DJGAME_UPGRADE_MAGIC_MASK 0x03 #endif