#ifndef __DJGAME_CHUDD_PROTOCOL_H__ #define __DJGAME_CHUDD_PROTOCOL_H__ #include "protocol.h" #include "chuddrule.h" //replace CHUDD to Uppercase GameName //replace Chudd #define CHUDD_CARDS 52 #define CHUDD_MAX_SITES 4 #define CHUDD_GAMEBONUS_TARGET_MAX 0xFF //全关,所有人未出牌 #define CHUDD_GAMEBONUS_TARGET_13 0xA0 //关一家 ,(有一家未出牌) #define CHUDD_GAMEBONUS_TARGET_LASTCARD 0x10 //最后一手牌包含是指定数字(比如3),chParam1 = 数字 //#define DJGAME_PROTOCOL_SUBTYPE_ROOMINFO 0x01 typedef struct __tagChuddRoom { unsigned int iMinCounter; unsigned int uMaxGameCounters; ChuddRule rule; }ChuddRoom,*PChuddRoom; //#define DJGAME_PROTOCOL_SUBTYPE_CURRENT_GAMEINFO 0x17 //pgamehead->chBuf: typedef struct _tagChuddCurrent { int iScore[CHUDD_MAX_SITES+1]; unsigned char chMaster; unsigned char chThrowCard; //出牌时必须包含的牌,只对第一局第一个出牌人有效 ChuddRule rule; }ChuddCurrent,*PChuddCurrent; ///定义游戏的GAMETRACE //#define DJGAME_PROTOCOL_SUBTYPE_GAMETRACE2 0xFE #define CHUDD_GAMETRACE_PICKUP 0x01 #define CHUDD_GAMETRACE_PICKUP2 0x81 typedef struct __tagChuddPickup { unsigned char chPages; unsigned char chReserves; unsigned char chCards[1]; }ChuddPickup,*PChuddPickup; #define CHUDD_GAMETRACE_THROW 0x03 #define CHUDD_GAMETRACE_SHOW 0x04 //ChuddPickup ////////////////////////////////////////////////////// #define DJGAME_CHUDD_TABLE_STATUS_WAIT_THROW 0x06 #define CHUDD_TIMEOUT_WAIT_THROW 30 #endif