//Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #ifndef __DJGAME_GAMEPANEL_DESKTOP_GDMAHJONG_H__ #define __DJGAME_GAMEPANEL_DESKTOP_GDMAHJONG_H__ #include #include #include "DJBaseGlobal.h" #include "DJGamePanel.h" #include "DJGameMJDesktop.h" #include "protocol.h" #include "mjrule.h" #include "mj2profile.h" class GDMahjongPanel; class DJGamePlayerItem; class DJToolButton; class GDMahjongDesktop : public DJGameMJDesktop { Q_OBJECT public : GDMahjongDesktop(QWidget* parent,DJGamePanel *panel); virtual ~GDMahjongDesktop(); virtual QString playerItemNameSuffix( DJGameUser* user ); virtual void gameInfo( const unsigned char *buf ); virtual void gameWait( quint16 mask, quint8 status ,quint16 timeout); virtual void gameTrace( const GeneralGameTrace2Head *gameTrace ); virtual QString bonusTarget( const DJGameBonus* bonus ); void StaticInitDesktop(); void StaticGameTrace(GeneralGameTrace2Head *gameTrace); void RepaintCurrentStatus(); void MoveItem(Q3CanvasItem* item,QPoint &ps,QPoint &pe); quint8 GetMahjongThrowTraceID(quint8 card); void Hu(unsigned char chSite,unsigned char *data,unsigned char chDataLen); void DisplayHu(unsigned char chSite,MJResult2 *presult); const MahjongCurrent& mahjongCurrent() const; protected: virtual bool handleItemClicked(Qt::MouseButton btn,const QPoint& pos,Q3CanvasItem * item); virtual void handleMatrixChanged( const QMatrix& matrix ); protected slots : void PlayerStarted(); void ClickStyle(); void ClickQi(); void ClickChu(); void ClickChi(); void ClickPeng(); void ClickGang(); void ClickTing(); void ClickHu(); private : MahjongCurrent c_current; GDMahjongPanel * c_MahjongPanel; quint8 m_lastMGangCard; QWidget *m_toolbar; #ifdef DJ_OEM DJToolButton *m_qi,*m_peng,*m_chu,*m_gang,*m_hu,*m_style; #else QToolButton *m_qi,*m_peng,*m_chu,*m_gang,*m_hu,*m_style; #endif bool c_bReqTing,m_bTingAutoGang,m_bTingZimo; }; class GDMahjongPanel : public DJGamePanel { Q_OBJECT public : GDMahjongPanel( DJGameController *gameController, DJGameRoom *room, const QList& userIds, quint8 tableId, quint8 seatId, QWidget * parent = 0, Qt::WFlags f = Qt::Window); ~GDMahjongPanel(); virtual void playerItemHeaderSections( QList §ionIds, QStringList §ionNames ); virtual DJGamePlayerItem* addPlayerItem( quint32 userId, bool isPlayer ); }; #endif