#ifndef __DJGAME_GONGZHU_PROTOCOL_H__ #define __DJGAME_GONGZHU_PROTOCOL_H__ #include "protocol.h" #include "gozhrule.h" //replace GONGZHU to Uppercase GameName //replace Gongzhu #define GONGZHU_DOUBLE9_CARDS 55 #define GONGZHU_DOUBLE6_CARDS 28 #define GONGZHU_MAX_SITES 4 //#define DJGAME_PROTOCOL_SUBTYPE_ROOMINFO 0x01 typedef struct __tagGongzhuRoom { GongzhuRule rule; int iMaxScore; int iMinScore; unsigned short shBaseScore; }GongzhuRoom,*PGongzhuRoom; //#define DJGAME_PROTOCOL_SUBTYPE_CURRENT_GAMEINFO 0x17 //pgamehead->chBuf: typedef struct _tagGongzhuCurrent { int iScore[GONGZHU_MAX_SITES+1]; unsigned short shTotalGames; GongzhuRule rule; }GongzhuCurrent,*PGongzhuCurrent; ///定义游戏的GAMETRACE //#define DJGAME_PROTOCOL_SUBTYPE_GAMETRACE2 0xFE #define GONGZHU_GAMETRACE_RESET 0x01 #define GONGZHU_GAMETRACE_PICKUP 0x81 #define GONGZHU_GAMETRACE_SHOW 0x02 //GongzhuShow (gozhurule.h) #define GONGZHU_GAMETRACE_THROW 0x03 // #define GONGZHU_GAMETRACE_ROUNDRESULT 0x04 typedef struct __tagGongzhuRoundResult { unsigned char chPages; unsigned char chCards[1]; }GongzhuRoundResult,*PGongzhuRoundResult; #define GONGZHU_GAMETRACE_CLEARDESKTOP 0x05 ////////////////////////////////////////////////////// #define DJGAME_GONGZHU_TABLE_STATUS_WAIT_SHOW 0x05 #define DJGAME_GONGZHU_TABLE_STATUS_WAIT_THROW 0x06 #define GONGZHU_TIMEOUT_WAIT_SHOW 20 #define GONGZHU_TIMEOUT_WAIT_THROW 25 #endif