//**************************************************************************** //Copyright (C) 2005-2006 Beijing BlueDJ Technology Co.,Ltd. All rights reserved. //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. //You should have received a copy of the GNU General Public License //along with this program (in the file LICENSE.GPL); if not, write to the Free Software //Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. //Please visit http://www.bluedj.com for more infomation about us. //Contact us at ggwizard@gmail.com or darkdong@gmail.com. //****************************************************************************/ #include "LandBattleUserItem.h" #include "DJGameController.h" #include "LandBattleController.h" #include "DJGameUser.h" LandBattleUserItem::LandBattleUserItem( DJGameUser* user, DJGameController* gameController, QTreeWidget * parent, int type ) : DJGameUserItem( user, gameController, parent, type ) { } LandBattleUserItem::~LandBattleUserItem() { } /* void LandBattleUserItem::setMagic( int index ) { setText( index, QString::number( m_user->magic() ) ); } */ void LandBattleUserItem::setDraws( int index ) { setText( index, QString::number( m_user->draws() ) ); } void LandBattleUserItem::initialize() { DJGameUserItem::initialize(); //connect( m_user, SIGNAL(magicChanged(DJGameUser*)), SLOT(updateMagic()) ); connect( m_user, SIGNAL(drawsChanged(DJGameUser*)), SLOT(updateDraws()) ); } void LandBattleUserItem::updateAll() { DJGameUserItem::updateAll(); //updateMagic(); updateDraws(); } /* void LandBattleUserItem::updateMagic() { int index = m_gameController->indexOfSection( LandBattleController::Magic ); if ( -1 != index ) setMagic( index ); } */ void LandBattleUserItem::updateDraws() { int index = m_gameController->indexOfSection( LandBattleController::Draws ); if ( -1 != index ) setDraws( index ); }