#ifndef __DJGAME_DOUDZHU_PROTOCOL_H__ #define __DJGAME_DOUDZHU_PROTOCOL_H__ #include "protocol.h" #include "ddzrule.h" #define DOUDZHU_PUKE_CARDS 54 #define DOUDZHU_MAX_SITES 4 #define DOUDZHU_GAMEBONUS_TARGET_LASTCARD 0x10 //最后一手牌包含是指定数字(比如3),chParam1 = 数字 #define DOUDZHU_PUKE_KING_BIG 0x3F #define DOUDZHU_PUKE_KING_SMALL 0x3E //#define DJGAME_PROTOCOL_SUBTYPE_ROOMINFO 0x01 typedef struct __tagDoudzhuRoom { unsigned int iMinCounter; unsigned int uMaxGameCounters; unsigned char chXX; unsigned char chHands; //底牌数量 DoudzhuRule rule; }DoudzhuRoom,*PDoudzhuRoom; //#define DJGAME_PROTOCOL_SUBTYPE_CURRENT_GAMEINFO 0x17 //pgamehead->chBuf: typedef struct _tagDoudzhuCurrent { unsigned char chMaster; //地主的坐位号 unsigned char chFirstCall; //第一个叫牌的坐位号 }DoudzhuCurrent,*PDoudzhuCurrent; //#define DJGAME_PROTOCOL_SUBTYPE_GAMETRACE2 0xFE //#define DOUDZHU_GAMETRACE_RESET 0x12 #define DOUDZHU_GAMETRACE_DEAL 0x01 //Player Initialize cards (unorder,dial order) #define DOUDZHU_GAMETRACE_PICKUP 0x81 #define DOUDZHU_GAMETRACE_CALL 0x02 //chBuf[0] = 叫的分数 #define DOUDZHU_GAMETRACE_THROW 0x03 #define DOUDZHU_GAMETRACE_COMEBACK 0x04 #define DOUDZHU_GAMETRACE_HAND 0x05 //#define DOUDZHU2_GAMETRACE_HAND ////////////////////////////////////////////////////// #define DJGAME_DOUDZHU_TABLE_STATUS_WAIT_CALL 0x05 #define DJGAME_DOUDZHU_TABLE_STATUS_WAIT_THROW 0x06 #define DOUDZHU_TIMEOUT_WAIT_CALL 15 #define DOUDZHU_TIMEOUT_WAIT_THROW 32 //#define DOUDZHU_MAGIC_PICKUP 0x01 #endif