/* Dodgin' Diamond 2, a shot'em up arcade Copyright (C) 2003,2004 Juan J. Martinez This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __SDL_PLUS__ #define __SDL_PLUS__ #include "SDL.h" #include "engine.h" SDL_Surface *loadBMP(char *file); void writeNumber(SDL_Surface *src, SDL_Surface *dst, int x, int y, int number, int padd); void drawPanel(SDL_Surface *src, SDL_Surface *dst, pDesc *player); void writeCString(SDL_Surface *src, SDL_Surface *dst, int x, int y, char *str, int color); char SDLK2ascii(int sym); #endif