- Fix errors reported by 'msgfmt -cv foo.po' - User accounts (i.e. players connect with a username and password, so can build up their status over several games, or save and continue games) - Popup to let you know you only have x days left before the end of the game - Better use of screen space in curses client for large xterms etc. - Preserve chat messages at end of game (so they aren't lost when looking at the high score list) ? - Price history graph and/or more sensible price fluctuations - Network installer for Win32 version, so that we don't have to distribute megabytes of DLLs, sounds and translations if the user doesn't want them (or already has them) - Option to let the cops search/fine you rather than shooting at them - Limit rate of server connections to combat DOS attacks / players trying to get a good starting day? - Add support for reading/writing multiple configuration files to GUI client's Options dialog - Startscreen - Track down server memory corruption bug! - Implement server option to buy more than one bitch at a time in the Pub. - Allow customisation of GtkTextView tag colours - Admin of running NT Service servers - GSS_API SOCKS support? - Fix problem with dialogs popping up while menus are open - Increase difficulty of escaping from another player - impose penalty on running (lose drugs, free shot, destination revealed) - Alliances/cartels - several players share cash - Introduce minimum/maximum players options - AI players automatically spawned/killed to "fill the gaps" when humans leave/enter - "Deal" option when meeting players? - Bribe/steal bitches when meeting players (difficulty inv. prop. to number of bitches?) - Problems reported with display of large prices and health - "seems" to be OK now... (i.e. I can't see anything wrong with it!) - Fix GTK+ modal dialog behaviour (mouse grabbing during fighting) - _seems_ to be OK... - Fix bug with players leaving the game during fights (first, must find it) - Metaserver keeps list of game types of each server Cannot reproduce... can you? (- Investigate deadlock during fighting if both players move to "deal") Cannot reproduce... can you? (- Investigate prompt for bitch on every turn after a spy is dispatched)