// // EDGE LEVELS.DDF -redefine or add new level information. // For documentation, see http://edge.sourceforge.net/ // DDF Version 4.6 // #VERSION 1.29 // ----------- Episode 1 ------------------------------------- [E1M1] LUMPNAME=E1M1; NAME_GRAPHIC=WILV00; DESCRIPTION=E1M1Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M2; SECRET_MAP=E1M9; PARTIME=30; MUSIC_ENTRY=11; EPISODE=HERETIC_1; [E1M2] LUMPNAME=E1M2; NAME_GRAPHIC=WILV01; DESCRIPTION=E1M2Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M3; SECRET_MAP=E1M9; PARTIME=75; MUSIC_ENTRY=12; EPISODE=HERETIC_1; [E1M3] LUMPNAME=E1M3; NAME_GRAPHIC=WILV02; DESCRIPTION=E1M3Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M4; SECRET_MAP=E1M9; PARTIME=120; MUSIC_ENTRY=13; EPISODE=HERETIC_1; [E1M4] LUMPNAME=E1M4; NAME_GRAPHIC=WILV03; DESCRIPTION=E1M4Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M5; SECRET_MAP=E1M9; PARTIME=90; MUSIC_ENTRY=14; EPISODE=HERETIC_1; [E1M5] LUMPNAME=E1M5; NAME_GRAPHIC=WILV04; DESCRIPTION=E1M5Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M6; SECRET_MAP=E1M9; PARTIME=165; MUSIC_ENTRY=15; EPISODE=HERETIC_1; [E1M6] LUMPNAME=E1M6; NAME_GRAPHIC=WILV05; DESCRIPTION=E1M6Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M7; SECRET_MAP=E1M9; PARTIME=180; MUSIC_ENTRY=16; EPISODE=HERETIC_1; [E1M7] LUMPNAME=E1M7; NAME_GRAPHIC=WILV06; DESCRIPTION=E1M7Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M8; SECRET_MAP=E1M9; PARTIME=180; MUSIC_ENTRY=17; EPISODE=HERETIC_1; [E1M8] LUMPNAME=E1M8; NAME_GRAPHIC=WILV07; DESCRIPTION=E1M8Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; SECRET_MAP=E1M9; PARTIME=30; MUSIC_ENTRY=18; EPISODE=HERETIC_1; END.TEXT=Episode1Text; END.TEXT_FLAT="FLOOR4_8"; END.MUSIC=64; END.GRAPHIC="CREDIT"; END.GRAPHIC_WAIT=MAXT; [E1M9] LUMPNAME=E1M9; NAME_GRAPHIC=WILV08; DESCRIPTION=E1M9Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E1M4; SECRET_MAP=E1M9; PARTIME=165; MUSIC_ENTRY=19; EPISODE=HERETIC_1; // ----------- Episode 2 ------------------------------------- [E2M1] LUMPNAME=E2M1; NAME_GRAPHIC=WILV00; DESCRIPTION=E2M1Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M2; SECRET_MAP=E2M9; PARTIME=30; MUSIC_ENTRY=21; EPISODE=HERETIC_2; [E2M2] LUMPNAME=E2M2; NAME_GRAPHIC=WILV01; DESCRIPTION=E2M2Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M3; SECRET_MAP=E2M9; PARTIME=75; MUSIC_ENTRY=22; EPISODE=HERETIC_2; [E2M3] LUMPNAME=E2M3; NAME_GRAPHIC=WILV02; DESCRIPTION=E2M3Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M4; SECRET_MAP=E2M9; PARTIME=120; MUSIC_ENTRY=23; EPISODE=HERETIC_2; [E2M4] LUMPNAME=E2M4; NAME_GRAPHIC=WILV03; DESCRIPTION=E2M4Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M5; SECRET_MAP=E2M9; PARTIME=90; MUSIC_ENTRY=24; EPISODE=HERETIC_2; [E2M5] LUMPNAME=E2M5; NAME_GRAPHIC=WILV04; DESCRIPTION=E2M5Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M6; SECRET_MAP=E2M9; PARTIME=165; MUSIC_ENTRY=25; EPISODE=HERETIC_2; [E2M6] LUMPNAME=E2M6; NAME_GRAPHIC=WILV05; DESCRIPTION=E2M6Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M7; SECRET_MAP=E2M9; PARTIME=180; MUSIC_ENTRY=26; EPISODE=HERETIC_2; [E2M7] LUMPNAME=E2M7; NAME_GRAPHIC=WILV06; DESCRIPTION=E2M7Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M8; SECRET_MAP=E2M9; PARTIME=180; MUSIC_ENTRY=27; EPISODE=HERETIC_2; [E2M8] LUMPNAME=E2M8; NAME_GRAPHIC=WILV07; DESCRIPTION=E2M8Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; SECRET_MAP=E2M9; PARTIME=30; MUSIC_ENTRY=28; EPISODE=HERETIC_2; END.TEXT=Episode2Text; END.TEXT_FLAT="FLOOR4_8"; END.MUSIC=64; END.GRAPHIC="CREDIT"; END.GRAPHIC_WAIT=MAXT; [E2M9] LUMPNAME=E2M9; NAME_GRAPHIC=WILV08; DESCRIPTION=E2M9Desc; SKY_TEXTURE=SKY2; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E2M4; SECRET_MAP=E2M9; PARTIME=165; MUSIC_ENTRY=29; EPISODE=HERETIC_2; // ----------- Episode 3 ------------------------------------- [E3M1] LUMPNAME=E3M1; NAME_GRAPHIC=WILV00; DESCRIPTION=E3M1Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M2; SECRET_MAP=E3M9; PARTIME=30; MUSIC_ENTRY=31; EPISODE=HERETIC_3; [E3M2] LUMPNAME=E3M2; NAME_GRAPHIC=WILV01; DESCRIPTION=E3M2Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M3; SECRET_MAP=E3M9; PARTIME=75; MUSIC_ENTRY=32; EPISODE=HERETIC_3; [E3M3] LUMPNAME=E3M3; NAME_GRAPHIC=WILV02; DESCRIPTION=E3M3Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M4; SECRET_MAP=E3M9; PARTIME=120; MUSIC_ENTRY=33; EPISODE=HERETIC_3; [E3M4] LUMPNAME=E3M4; NAME_GRAPHIC=WILV03; DESCRIPTION=E3M4Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M5; SECRET_MAP=E3M9; PARTIME=90; MUSIC_ENTRY=34; EPISODE=HERETIC_3; [E3M5] LUMPNAME=E3M5; NAME_GRAPHIC=WILV04; DESCRIPTION=E3M5Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M6; SECRET_MAP=E3M9; PARTIME=165; MUSIC_ENTRY=35; EPISODE=HERETIC_3; [E3M6] LUMPNAME=E3M6; NAME_GRAPHIC=WILV05; DESCRIPTION=E3M6Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M7; SECRET_MAP=E3M9; PARTIME=180; MUSIC_ENTRY=36; EPISODE=HERETIC_3; [E3M7] LUMPNAME=E3M7; NAME_GRAPHIC=WILV06; DESCRIPTION=E3M7Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M8; SECRET_MAP=E3M9; PARTIME=180; MUSIC_ENTRY=37; EPISODE=HERETIC_3; [E3M8] LUMPNAME=E3M8; NAME_GRAPHIC=WILV07; DESCRIPTION=E3M8Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; SECRET_MAP=E3M9; PARTIME=30; MUSIC_ENTRY=38; EPISODE=HERETIC_3; END.TEXT=Episode3Text; END.TEXT_FLAT="FLOOR4_8"; END.MUSIC=64; END.GRAPHIC="CREDIT"; END.GRAPHIC_WAIT=MAXT; [E3M9] LUMPNAME=E3M9; NAME_GRAPHIC=WILV08; DESCRIPTION=E3M9Desc; SKY_TEXTURE=SKY3; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E3M4; SECRET_MAP=E3M9; PARTIME=165; MUSIC_ENTRY=39; EPISODE=HERETIC_3; // ----------- Episode 4 ------------------------------------- [E4M1] LUMPNAME=E4M1; NAME_GRAPHIC=WILV00; DESCRIPTION=E4M1Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M2; SECRET_MAP=E4M9; PARTIME=30; MUSIC_ENTRY=11; EPISODE=HERETIC_1; [E4M2] LUMPNAME=E4M2; NAME_GRAPHIC=WILV01; DESCRIPTION=E4M2Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M3; SECRET_MAP=E4M9; PARTIME=75; MUSIC_ENTRY=12; EPISODE=HERETIC_1; [E4M3] LUMPNAME=E4M3; NAME_GRAPHIC=WILV02; DESCRIPTION=E4M3Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M4; SECRET_MAP=E4M9; PARTIME=120; MUSIC_ENTRY=13; EPISODE=HERETIC_1; [E4M4] LUMPNAME=E4M4; NAME_GRAPHIC=WILV03; DESCRIPTION=E4M4Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M5; SECRET_MAP=E4M9; PARTIME=90; MUSIC_ENTRY=14; EPISODE=HERETIC_1; [E4M5] LUMPNAME=E4M5; NAME_GRAPHIC=WILV04; DESCRIPTION=E4M5Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M6; SECRET_MAP=E4M9; PARTIME=165; MUSIC_ENTRY=15; EPISODE=HERETIC_1; [E4M6] LUMPNAME=E4M6; NAME_GRAPHIC=WILV05; DESCRIPTION=E4M6Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M7; SECRET_MAP=E4M9; PARTIME=180; MUSIC_ENTRY=16; EPISODE=HERETIC_1; [E4M7] LUMPNAME=E4M7; NAME_GRAPHIC=WILV06; DESCRIPTION=E4M7Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M8; SECRET_MAP=E4M9; PARTIME=180; MUSIC_ENTRY=17; EPISODE=HERETIC_1; [E4M8] LUMPNAME=E4M8; NAME_GRAPHIC=WILV07; DESCRIPTION=E4M8Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; SECRET_MAP=E4M9; PARTIME=30; MUSIC_ENTRY=18; EPISODE=HERETIC_1; END.TEXT=Episode1Text; END.TEXT_FLAT="FLOOR4_8"; END.MUSIC=64; END.GRAPHIC="CREDIT"; END.GRAPHIC_WAIT=MAXT; [E4M9] LUMPNAME=E4M9; NAME_GRAPHIC=WILV08; DESCRIPTION=E4M9Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E4M4; SECRET_MAP=E4M9; PARTIME=165; MUSIC_ENTRY=19; EPISODE=HERETIC_1; // ----------- Episode 5 ------------------------------------- [E5M1] LUMPNAME=E5M1; NAME_GRAPHIC=WILV00; DESCRIPTION=E5M1Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M2; SECRET_MAP=E5M9; PARTIME=30; MUSIC_ENTRY=11; EPISODE=HERETIC_1; [E5M2] LUMPNAME=E5M2; NAME_GRAPHIC=WILV01; DESCRIPTION=E5M2Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M3; SECRET_MAP=E5M9; PARTIME=75; MUSIC_ENTRY=12; EPISODE=HERETIC_1; [E5M3] LUMPNAME=E5M3; NAME_GRAPHIC=WILV02; DESCRIPTION=E5M3Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M4; SECRET_MAP=E5M9; PARTIME=120; MUSIC_ENTRY=13; EPISODE=HERETIC_1; [E5M4] LUMPNAME=E5M4; NAME_GRAPHIC=WILV03; DESCRIPTION=E5M4Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M5; SECRET_MAP=E5M9; PARTIME=90; MUSIC_ENTRY=14; EPISODE=HERETIC_1; [E5M5] LUMPNAME=E5M5; NAME_GRAPHIC=WILV04; DESCRIPTION=E5M5Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M6; SECRET_MAP=E5M9; PARTIME=165; MUSIC_ENTRY=15; EPISODE=HERETIC_1; [E5M6] LUMPNAME=E5M6; NAME_GRAPHIC=WILV05; DESCRIPTION=E5M6Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M7; SECRET_MAP=E5M9; PARTIME=180; MUSIC_ENTRY=16; EPISODE=HERETIC_1; [E5M7] LUMPNAME=E5M7; NAME_GRAPHIC=WILV06; DESCRIPTION=E5M7Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M8; SECRET_MAP=E5M9; PARTIME=180; MUSIC_ENTRY=17; EPISODE=HERETIC_1; [E5M8] LUMPNAME=E5M8; NAME_GRAPHIC=WILV07; DESCRIPTION=E5M8Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; SECRET_MAP=E5M9; PARTIME=30; MUSIC_ENTRY=18; EPISODE=HERETIC_1; END.TEXT=Episode1Text; END.TEXT_FLAT="FLOOR4_8"; END.MUSIC=64; END.GRAPHIC="CREDIT"; END.GRAPHIC_WAIT=MAXT; [E5M9] LUMPNAME=E5M9; NAME_GRAPHIC=WILV08; DESCRIPTION=E5M9Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E5M4; SECRET_MAP=E5M9; PARTIME=165; MUSIC_ENTRY=19; EPISODE=HERETIC_1; // --------- Super Secret Stuff (SHHH!!!) -------------------------- [E6M1] LUMPNAME=E6M1; NAME_GRAPHIC=WILV00; DESCRIPTION=E6M1Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E6M2; SECRET_MAP=E6M9; PARTIME=30; MUSIC_ENTRY=11; EPISODE=HERETIC_1; [E6M2] LUMPNAME=E6M2; NAME_GRAPHIC=WILV01; DESCRIPTION=E6M2Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E6M3; SECRET_MAP=E6M9; PARTIME=75; MUSIC_ENTRY=12; EPISODE=HERETIC_1; [E6M3] LUMPNAME=E6M3; NAME_GRAPHIC=WILV02; DESCRIPTION=E6M3Desc; SKY_TEXTURE=SKY1; SURROUND_FLAT="FLOOR7_2"; SPECIAL=NO_ENEMY_STOMP; NEXT_MAP=E6M4; SECRET_MAP=E6M9; PARTIME=120; MUSIC_ENTRY=13; EPISODE=HERETIC_1;