// // EDGE SOUNDS.DDF -redefine or add new sounds. // For documentation, see http://edge.sourceforge.net/ // DDF Version 4.6 // #VERSION 1.29 [RADIO] LUMP_NAME="CHAT"; PRIORITY=60; [ARTIUSE] LUMP_NAME="ARTIUSE"; PRIORITY=30; [ITEMUP] LUMP_NAME="ITEMUP"; PRIORITY=30; [WPNUP] LUMP_NAME="WPNUP"; PRIORITY=30; [ARTIUP] LUMP_NAME="ARTIUP"; PRIORITY=30; [KEYUP] LUMP_NAME="KEYUP"; PRIORITY=30; [TELEPT] LUMP_NAME="TELEPT"; PRIORITY=30; [DOROPN] LUMP_NAME="DOROPN"; PRIORITY=30; [DORCLS] LUMP_NAME="DORCLS"; PRIORITY=30; [DORMOV] LUMP_NAME="DORMOV"; PRIORITY=30; [SWITCH] LUMP_NAME="SWITCH"; PRIORITY=30; [PSTART] LUMP_NAME="PSTART"; PRIORITY=30; [PSTOP] LUMP_NAME="PSTOP"; PRIORITY=30; [WIND] LUMP_NAME="WIND"; PRIORITY=30; [RIPSLOP] LUMP_NAME="RIPSLOP"; PRIORITY=30; [NEWPOD] LUMP_NAME="NEWPOD"; PRIORITY=30; [PODEXP] LUMP_NAME="PODEXP"; PRIORITY=30; [BURN] LUMP_NAME="BURN"; PRIORITY=30; [GLOOP] LUMP_NAME="GLOOP"; PRIORITY=30; [RESPAWN] LUMP_NAME="RESPAWN"; PRIORITY=30; [GFRAG] LUMP_NAME="GFRAG"; PRIORITY=30; [GLDHIT] LUMP_NAME="GLDHIT"; PRIORITY=30; [GNTFUL] LUMP_NAME="GNTFUL"; PRIORITY=30; [GNTHIT] LUMP_NAME="GNTHIT"; PRIORITY=30; [GNTPOW] LUMP_NAME="GNTPOW"; PRIORITY=30; [GNTACT] LUMP_NAME="GNTACT"; PRIORITY=30; [GNTUSE] LUMP_NAME="GNTUSE"; PRIORITY=30; [BOWSHT] LUMP_NAME="BOWSHT"; PRIORITY=30; [HRNHIT] LUMP_NAME="HRNHIT"; PRIORITY=30; [STFHIT] LUMP_NAME="STFHIT"; PRIORITY=30; [STFPOW] LUMP_NAME="STFPOW"; PRIORITY=30; [STFCRK] LUMP_NAME="STFCRK"; PRIORITY=30; [BLSSHT] LUMP_NAME="BLSSHT"; PRIORITY=30; [BLSHIT] LUMP_NAME="BLSHIT"; PRIORITY=30; [PHOHIT] LUMP_NAME="PHOHIT"; PRIORITY=30; [IMPSIT] LUMP_NAME="IMPSIT"; PRIORITY=30; [IMPAT1] LUMP_NAME="IMPAT1"; PRIORITY=30; [IMPAT2] LUMP_NAME="IMPAT2"; PRIORITY=30; [IMPDTH] LUMP_NAME="IMPDTH"; PRIORITY=30; [IMPPAI] LUMP_NAME="IMPPAI"; PRIORITY=30; [MUMSIT] LUMP_NAME="MUMSIT"; PRIORITY=30; [MUMAT1] LUMP_NAME="MUMAT1"; PRIORITY=30; [MUMAT2] LUMP_NAME="MUMAT2"; PRIORITY=30; [MUMDTH] LUMP_NAME="MUMDTH"; PRIORITY=30; [MUMPAI] LUMP_NAME="MUMPAI"; PRIORITY=30; [MUMHED] LUMP_NAME="MUMHED"; PRIORITY=30; [KGTSIT] LUMP_NAME="KGTSIT"; PRIORITY=30; [KGTATK] LUMP_NAME="KGTATK"; PRIORITY=30; [KGTAT2] LUMP_NAME="KGTAT2"; PRIORITY=30; [KGTDTH] LUMP_NAME="KGTDTH"; PRIORITY=30; [KGTPAI] LUMP_NAME="KGTPAI"; PRIORITY=30; [WIZSIT] LUMP_NAME="WIZSIT"; PRIORITY=30; [WIZATK] LUMP_NAME="WIZATK"; PRIORITY=30; [WIZDTH] LUMP_NAME="WIZDTH"; PRIORITY=30; [WIZACT] LUMP_NAME="WIZACT"; PRIORITY=30; [WIZPAI] LUMP_NAME="WIZPAI"; PRIORITY=30; [HEDSIT] LUMP_NAME="HEDSIT"; PRIORITY=30; [HEDAT1] LUMP_NAME="HEDAT1"; PRIORITY=30; [HEDAT2] LUMP_NAME="HEDAT2"; PRIORITY=30; [HEDAT3] LUMP_NAME="HEDAT3"; PRIORITY=30; [HEDDTH] LUMP_NAME="HEDDTH"; PRIORITY=30; [HEDACT] LUMP_NAME="HEDACT"; PRIORITY=30; [HEDPAI] LUMP_NAME="HEDPAI"; PRIORITY=30; [PLROOF] LUMP_NAME="PLROOF"; PRIORITY=30; [PLRPAI] LUMP_NAME="PLRPAI"; PRIORITY=30; [PLRDTH] LUMP_NAME="PLRDTH"; PRIORITY=30; [PLRWDTH] LUMP_NAME="PLRWDTH"; PRIORITY=30; [PLRCDTH] LUMP_NAME="PLRCDTH"; PRIORITY=30; [GIBDTH] LUMP_NAME="GIBDTH"; PRIORITY=30; [CHICPAI] LUMP_NAME="CHICPAI"; PRIORITY=30; [CHICATK] LUMP_NAME="CHICATK"; PRIORITY=30; [CHICDTH] LUMP_NAME="CHICDTH"; PRIORITY=30; [CHICACT] LUMP_NAME="CHICACT"; PRIORITY=30; [CHICPK1] LUMP_NAME="CHICPK1"; PRIORITY=30; [CHICPK2] LUMP_NAME="CHICPK2"; PRIORITY=30; [CHICPK3] LUMP_NAME="CHICPK3"; PRIORITY=30; [AMB3] LUMP_NAME="AMB3"; PRIORITY=30; [AMB4] LUMP_NAME="AMB4"; PRIORITY=30; [AMB5] LUMP_NAME="AMB5"; PRIORITY=30; [AMB6] LUMP_NAME="AMB6"; PRIORITY=30; [AMB7] LUMP_NAME="AMB7"; PRIORITY=30; [AMB9] LUMP_NAME="AMB9"; PRIORITY=30; [AMB10] LUMP_NAME="AMB10"; PRIORITY=30; [AMB11] LUMP_NAME="AMB11"; PRIORITY=30; // --------------------------------------------------- [PISTOL] LUMP_NAME="BOWSHT"; PRIORITY=64; [STNMOV] LUMP_NAME="STNMOV"; PRIORITY=119; SINGULAR=18; LOOP=TRUE; [SWTCHN] LUMP_NAME="SWITCH"; PRIORITY=78; [SWTCHX] LUMP_NAME="SWITCH"; PRIORITY=78; [JPRISE] LUMP_NAME="DSJPRISE"; SINGULAR=17; PRIORITY=64; [JPMOVE] LUMP_NAME="DSJPMOVE"; SINGULAR=17; PRIORITY=64; [JPIDLE] LUMP_NAME="DSJPIDLE"; SINGULAR=17; PRIORITY=64; [JPDOWN] LUMP_NAME="DSJPDOWN"; SINGULAR=17; PRIORITY=64; [JPFLOW] LUMP_NAME="DSJPFLOW"; SINGULAR=17; PRIORITY=64; // Marine's Best Friend [DOG_SIGHT] LUMP_NAME="DSDGSIT"; SINGULAR=888; PRIORITY=98; [DOG_LOOK] LUMP_NAME="DSDGACT"; SINGULAR=888; PRIORITY=120; [DOG_BITE] LUMP_NAME="DSDGATK"; PRIORITY=70; [DOG_PAIN] LUMP_NAME="DSDGPAIN"; PRIORITY=96; [DOG_DIE] LUMP_NAME="DSDGDTH"; PRIORITY=70; [CRUSH] // called for gib states LUMP_NAME="DSCRUSH"; PRIORITY=100;