// // EDGE ANIMS.DDF -redefine or add new animated wall/floor textures. // For documentation, see http://edge.sourceforge.net/ // DDF Version 4.6 // #VERSION 1.29 // ------ Flat Animations ------------------ [LAVA] TYPE =FLAT; FIRST="X_001"; LAST ="X_004"; SPEED=8T; [WATER] TYPE =FLAT; FIRST="X_005"; LAST ="X_008"; SPEED=8T; [SLIME] TYPE =FLAT; FIRST="X_009"; LAST ="X_011"; SPEED=8T; [RED_POT] TYPE =FLAT; FIRST="X_012"; LAST ="X_016"; SPEED=8T; [BLUE_POT] TYPE =FLAT; FIRST="F_084"; LAST ="F_088"; SPEED=8T; // ------ Texture Animations ------------------ [WATERFALL] TYPE =TEXTURE; FIRST="X_WATER1"; LAST ="X_WATER4"; SPEED=8T; [LAVAFALL] TYPE =TEXTURE; FIRST="X_FIRE01"; LAST ="X_FIRE04"; SPEED=8T; [FIRE_FACE] TYPE =TEXTURE; FIRST="X_FAC01"; LAST ="X_FAC12"; SPEED=8T; [SEWER] TYPE =TEXTURE; FIRST="X_SWR1"; LAST ="X_SWR3"; SPEED=8T; [SWAMP] TYPE =TEXTURE; FIRST="X_SWMP1"; LAST ="X_SWMP3"; SPEED=8T; [TELEPORT] TYPE =TEXTURE; FIRST="TPORT1"; LAST ="TPORT9"; SPEED=8T; [GEARS] TYPE =TEXTURE; FIRST="GEAR02"; LAST ="GEAR05"; SPEED=8T; [CLOCK1] TYPE =TEXTURE; FIRST="CLOCK01"; LAST ="CLOCK08"; SPEED=17T; [CLOCK2] TYPE =TEXTURE; FIRST="CLOCK11"; LAST ="CLOCK18"; SPEED=17T;