// // EDGE ATTACKS.DDF -redefine or add new attacks. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [BJ_KNIFE] ATTACKTYPE=CLOSECOMBAT; DAMAGE.VAL=2; DAMAGE.MAX=20; ATTACK_HEIGHT=32; ATTACKRANGE=96; ACCURACY_ANGLE=0; ACCURACY_SLOPE=0; BERSERK_MULTIPLY=10; ATTACK_SPECIAL=FACE_TARGET,FORCE_AIM,SILENT_TO_MONSTERS; ENGAGED_SOUND=PUNCH; PUFF=PUFF; [BJ_PISTOL] ATTACKTYPE=SHOT; SHOTCOUNT=1; DAMAGE.VAL=5; DAMAGE.MAX=15; ATTACK_HEIGHT=32; ACCURACY_ANGLE=3; ACCURACY_SLOPE=1.5; ENGAGED_SOUND=PISTOL; ATTACKRANGE=1024; PUFF=PUFF; [BJ_MACHINE_GUN] ATTACKTYPE=SHOT; SHOTCOUNT=1; DAMAGE.VAL=5; DAMAGE.MAX=15; ATTACK_HEIGHT=32; ACCURACY_ANGLE=6; ACCURACY_SLOPE=3; ATTACKRANGE=1024; ENGAGED_SOUND=CHGUN; PUFF=PUFF; [BJ_GATLING_GUN] ATTACKTYPE=SHOT; SHOTCOUNT=1; DAMAGE.VAL=5; DAMAGE.MAX=15; ATTACK_HEIGHT=32; ACCURACY_ANGLE=6; ACCURACY_SLOPE=3; ATTACKRANGE=1024; ENGAGED_SOUND=CHGUN; PUFF=PUFF;