// // EDGE GAMES.DDF -redefine game/mission information. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [EDGE] TITLE_GRAPHIC="EDGETTL","CREDIT2"; TITLE_TIME=80T; TITLE_MUSIC=66; [WOLFENSTEIN_1] FIRSTMAP=E1L1; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND=PISTOL; DONE_SOUND=BAREXP; ENDMAP_SOUND=BAREXP; NEXTMAP_SOUND=SGCOCK; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; TITLE_GRAPHIC="TITLE_WF1"; TITLE_TIME=170T; TITLE_MUSIC=62; [WOLFENSTEIN_2] FIRSTMAP=E2L1; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND=PISTOL; DONE_SOUND=BAREXP; ENDMAP_SOUND=BAREXP; NEXTMAP_SOUND=SGCOCK; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; TITLE_GRAPHIC="TITLE_WF1"; TITLE_TIME=170T; TITLE_MUSIC=62; [WOLFENSTEIN_3] FIRSTMAP=E3L1; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND=PISTOL; DONE_SOUND=BAREXP; ENDMAP_SOUND=BAREXP; NEXTMAP_SOUND=SGCOCK; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; TITLE_GRAPHIC="TITLE_WF1"; TITLE_TIME=170T; TITLE_MUSIC=62; [WOLFENSTEIN_4] FIRSTMAP=E4L1; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND=PISTOL; DONE_SOUND=BAREXP; ENDMAP_SOUND=BAREXP; NEXTMAP_SOUND=SGCOCK; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; TITLE_GRAPHIC="TITLE_WF1"; TITLE_TIME=170T; TITLE_MUSIC=62; [WOLFENSTEIN_5] FIRSTMAP=E5L1; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND=PISTOL; DONE_SOUND=BAREXP; ENDMAP_SOUND=BAREXP; NEXTMAP_SOUND=SGCOCK; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; TITLE_GRAPHIC="TITLE_WF1"; TITLE_TIME=170T; TITLE_MUSIC=62; [WOLFENSTEIN_6] FIRSTMAP=E6L1; INTERMISSION_GRAPHIC="WIMAP0"; INTERMISSION_MUSIC=63; NAME_GRAPHIC="M_EPI1"; PERCENT_SOUND=PISTOL; DONE_SOUND=BAREXP; ENDMAP_SOUND=BAREXP; NEXTMAP_SOUND=SGCOCK; ACCEL_SOUND="SLOP"; FRAG_SOUND="PLDETH"; TITLE_GRAPHIC="TITLE_WF1"; TITLE_TIME=170T; TITLE_MUSIC=62;