// // EDGE LINES.DDF -redefine or add new line triggers. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [2] // Exit Level TYPE=PUSH; ACTIVATORS=PLAYER; ACTIVATE_SOUND="SWTCHX"; COUNT=1; EXIT=NORMAL; [3] // Exit to Secret Level TYPE=PUSH; ACTIVATORS=PLAYER; ACTIVATE_SOUND="SWTCHX"; COUNT=1; EXIT=SECRET; [10] // Normal Door TYPE=PUSH; ACTIVATORS=PLAYER,MONSTER; SLIDER.TYPE=RIGHT; SLIDER.SPEED=2.0; [11] // Silver-Key Door TYPE=PUSH; ACTIVATORS=PLAYER; KEYS=SILVER_KEY; SLIDER.TYPE=RIGHT; SLIDER.SPEED=2.0; [12] // Gold-Key Door TYPE=PUSH; ACTIVATORS=PLAYER; KEYS=GOLD_KEY; SLIDER.TYPE=RIGHT; SLIDER.SPEED=2.0; [15] // Elevator Door TYPE=PUSH; ACTIVATORS=PLAYER; SLIDER.TYPE=RIGHT; SLIDER.SPEED=2.0;