// // EDGE WEAPONS.DDF -redefine or add new weapons. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [Knife] AMMOTYPE=NOAMMO; AUTOMATIC=TRUE; FREE=TRUE; BINDKEY=1; PRIORITY=0; ATTACK=BJ_KNIFE; STATES(UP) =W000:A:1:NORMAL:RAISE; STATES(DOWN) =W000:A:1:NORMAL:LOWER; STATES(READY) =W000:A:1:NORMAL:READY; STATES(ATTACK)=W001:A:5:NORMAL:NOTHING, W002:A:5:NORMAL:SHOOT, W003:A:5:NORMAL:NOTHING, W004:A:5:NORMAL:REFIRE; [Pistol] SWAYING=10%; AMMOTYPE=BULLETS; AMMOPERSHOT=1; AUTOMATIC=TRUE; REFIRE_INACCURATE=TRUE; BINDKEY=2; PRIORITY=2; FREE=TRUE; ATTACK=BJ_PISTOL; KICK=0.002; STATES(UP) =W005:A:1:NORMAL:RAISE; STATES(DOWN) =W005:A:1:NORMAL:LOWER; STATES(READY) =W005:A:1:NORMAL:READY; STATES(ATTACK)=W006:A:5:NORMAL:NOTHING, W007:A:5:NORMAL:SHOOT, W008:A:5:NORMAL:NOTHING, W009:A:5:NORMAL:REFIRE; [Machine_Gun] AMMOTYPE=BULLETS; AMMOPERSHOT=1; AUTOMATIC=TRUE; REFIRE_INACCURATE=TRUE; BINDKEY=3; PRIORITY=3; ATTACK=BJ_MACHINE_GUN; KICK=0.02; STATES(UP) =W010:A:1:NORMAL:RAISE; STATES(DOWN) =W010:A:1:NORMAL:LOWER; STATES(READY) =W010:A:1:NORMAL:READY; STATES(ATTACK)=W011:A:5:NORMAL:SHOOT, W012:A:5:NORMAL:SHOOT, W013:A:5:NORMAL:SHOOT, W014:A:5:NORMAL:REFIRE; [Gatling_Gun] AMMOTYPE=BULLETS; AMMOPERSHOT=1; AUTOMATIC=TRUE; REFIRE_INACCURATE=TRUE; BINDKEY=4; PRIORITY=4; ATTACK=BJ_GATLING_GUN; KICK=0.02; STATES(UP) =W015:A:1:NORMAL:RAISE; STATES(DOWN) =W015:A:1:NORMAL:LOWER; STATES(READY) =W015:A:1:NORMAL:READY; STATES(ATTACK)=W016:A:5:NORMAL:SHOOT, W017:A:5:NORMAL:SHOOT, W018:A:5:NORMAL:SHOOT, W019:A:5:NORMAL:REFIRE;