// // EDGE ANIMS.DDF -redefine or add new animated wall/floor textures. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 // ------ Flat Animations ------------------ [NUKAGE1] TYPE =FLAT; FIRST="NUKAGE1"; LAST ="NUKAGE3"; SPEED=8T; [FWATER1] TYPE =FLAT; FIRST="FWATER1"; LAST ="FWATER4"; SPEED=8T; [SWATER1] TYPE =FLAT; FIRST="SWATER1"; LAST ="SWATER4"; SPEED=8T; [LAVA1] TYPE =FLAT; FIRST="LAVA1"; LAST ="LAVA4"; SPEED=8T; [BLOOD1] TYPE =FLAT; FIRST="BLOOD1"; LAST ="BLOOD3"; SPEED=8T; [RROCK05] TYPE =FLAT; FIRST="RROCK05"; LAST ="RROCK08"; SPEED=8T; [SLIME01] TYPE =FLAT; FIRST="SLIME01"; LAST ="SLIME04"; SPEED=8T; [SLIME05] TYPE =FLAT; FIRST="SLIME05"; LAST ="SLIME08"; SPEED=8T; [SLIME09] TYPE =FLAT; FIRST="SLIME09"; LAST ="SLIME12"; SPEED=8T; // ------ Texture Animations ------------------ [BLODGR1] TYPE =TEXTURE; FIRST="BLODGR1"; LAST ="BLODGR4"; SPEED=8T; [SLADRIP1] TYPE =TEXTURE; FIRST="SLADRIP1"; LAST ="SLADRIP3"; SPEED=8T; [BLODRIP1] TYPE =TEXTURE; FIRST="BLODRIP1"; LAST ="BLODRIP4"; SPEED=8T; [FIREWALA] TYPE =TEXTURE; FIRST="FIREWALA"; LAST ="FIREWALL"; SPEED=8T; [GSTFONT1] TYPE =TEXTURE; FIRST="GSTFONT1"; LAST ="GSTFONT3"; SPEED=8T; [FIRELAV3] TYPE =TEXTURE; FIRST="FIRELAV3"; LAST ="FIRELAVA"; SPEED=8T; [FIREMAG1] TYPE =TEXTURE; FIRST="FIREMAG1"; LAST ="FIREMAG3"; SPEED=8T; [FIREBLU1] TYPE =TEXTURE; FIRST="FIREBLU1"; LAST ="FIREBLU2"; SPEED=8T; [ROCKRED1] TYPE =TEXTURE; FIRST="ROCKRED1"; LAST ="ROCKRED3"; SPEED=8T; [BFALL1] TYPE =TEXTURE; FIRST="BFALL1"; LAST ="BFALL4"; SPEED=8T; [SFALL1] TYPE =TEXTURE; FIRST="SFALL1"; LAST ="SFALL4"; SPEED=8T; [WFALL1] TYPE =TEXTURE; FIRST="WFALL1"; LAST ="WFALL4"; SPEED=8T; [DBRAIN1] TYPE =TEXTURE; FIRST="DBRAIN1"; LAST ="DBRAIN4"; SPEED=8T;