// // EDGE COLMAP.DDF -redefine or add new color maps. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [NORMAL] LUMP="COLORMAP"; START=0; LENGTH=32; [FONTWHITEN] LUMP="FNWHTMAP"; START=0; LENGTH=1; [AUTOMAP_NORMAL] LUMP="AUTOMAPS"; START=0; LENGTH=1; [AUTOMAP_OVERLAY] LUMP="AUTOMAPS"; START=1; LENGTH=1; // --- Powerup effects ------------- // For the invulnerability effect [ALLWHITE] LUMP="COLORMAP"; START=32; LENGTH=1; // For the infrared-goggles effect [ALLBRIGHT] LUMP="COLORMAP"; START=1; LENGTH=1; // For the EDGE night-vision effect [ALLGREEN] LUMP="NITEVMAP"; START=0; LENGTH=1; // --- Environment effects ------------ [WATER] // BLUE WATER HUE LUMP="WATERMAP"; START=0; LENGTH=32; SPECIAL=NO_FLASH; [SLIME] // GREEN WATER HUE LUMP="SLIMEMAP"; START=0; LENGTH=32; SPECIAL=NO_FLASH; [LAVA] // RED WATER HUE LUMP="LAVAMAP"; START=0; LENGTH=32; SPECIAL=NO_FLASH; // ----- Text Colour remaps --------------- [TEXT_RED] LUMP="TXTREDS"; START=1; LENGTH=1; [TEXT_WHITE] LUMP="TXTGREYS"; START=1; LENGTH=1; [TEXT_GREY] LUMP="TXTGREYS"; START=4; LENGTH=1; [TEXT_GREEN] LUMP="TXTGRNS"; START=1; LENGTH=1; [TEXT_LT_BLUE] LUMP="TEXTMAPS"; START=4; LENGTH=1; [TEXT_BLUE] LUMP="TXTBLUES"; START=1; LENGTH=1; [TEXT_YELLOW] LUMP="TXTYLWS2"; START=1; LENGTH=1; [TEXT_ORANGE] LUMP="TXTORANS"; START=1; LENGTH=1; [TEXT_BROWN] LUMP="TXTBRNS1"; START=2; LENGTH=1; [TEXT_BEIGE] LUMP="TXTBRNS2"; START=2; LENGTH=1; [TEXT_PINK] LUMP="TXTPNKS1"; START=2; LENGTH=1; [TEXT_PURPLE] LUMP="TXTPURPS"; START=2; LENGTH=1; // ----- Player Colour Remaps --------------- [PLAYER_GREEN] LUMP="COLORMAP"; START=0; LENGTH=1; [PLAYER_GREY] LUMP="PLYRMAPS"; START=14; LENGTH=1; [PLAYER_LT_GREY] LUMP="PLYRMAPS"; START=4; LENGTH=1; [PLAYER_DK_GREY] LUMP="PLYRMAPS"; START=0; LENGTH=1; [PLAYER_BROWN] LUMP="PLYRMAPS"; START=1; LENGTH=1; [PLAYER_DULL_RED] LUMP="PLYRMAPS"; START=2; LENGTH=1; [PLAYER_LT_RED] LUMP="PLYRMAPS"; START=5; LENGTH=1; [PLAYER_DK_RED] LUMP="PLYRMAPS"; START=11; LENGTH=1; [PLAYER_ORANGE] LUMP="PLYRMAPS"; START=3; LENGTH=1; [PLAYER_PINK] LUMP="PLYRMAPS"; START=6; LENGTH=1; [PLAYER_GOLD] LUMP="PLYRMAPS"; START=7; LENGTH=1; [PLAYER_BLUE] LUMP="PLYRMAPS"; START=8; LENGTH=1; [PLAYER_DK_BLUE] LUMP="PLYRMAPS"; START=9; LENGTH=1; [PLAYER_DK_GREEN] LUMP="PLYRMAPS"; START=10; LENGTH=1; [PLAYER_RED_SKIN] LUMP="PLYRMAPS"; START=12; LENGTH=1; [PLAYER_PALE_SKIN] LUMP="PLYRMAPS"; START=13; LENGTH=1; // ----- Monster Skin Remaps --------------- [SKIN_PALE] LUMP="SKINMAPS"; START=0; LENGTH=1; [SKIN_GREY] LUMP="SKINMAPS"; START=1; LENGTH=1; [SKIN_BLUE] LUMP="SKINMAPS"; START=2; LENGTH=1; [SKIN_GREEN] LUMP="SKINMAPS"; START=3; LENGTH=1; [SKIN_LT_RED] LUMP="SKINMAPS"; START=4; LENGTH=1; [SARG_BLACK] LUMP="SARGMAPS"; START=0; LENGTH=1; [SARG_BLUE] LUMP="SARGMAPS"; START=1; LENGTH=1; [SARG_BROWN] LUMP="SARGMAPS"; START=2; LENGTH=1; [SARG_GRAY] LUMP="SARGMAPS"; START=3; LENGTH=1; [SARG_GREEN] LUMP="SARGMAPS"; START=4; LENGTH=1; [SARG_RED] LUMP="SARGMAPS"; START=5; LENGTH=1; // --- Backwards Compatibility cruft --------- [SKY] LUMP="COLORMAP"; START=0; LENGTH=1; [FUZZY] LUMP="COLORMAP"; START=7; LENGTH=1; [SHADOW] LUMP="SHADEMAP"; START=0; LENGTH=1; [FOG] LUMP="COLORMAP"; START=7; LENGTH=1; [DIMSCREEN] LUMP="COLORMAP"; START=16; LENGTH=1;