// // EDGE Radius Triggers // // These scripts replace hardcoded events for both DOOM 1 and 2. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 // ***************** // * DOOM1 scripts * // ***************** // lower the star shaped wall when all Baron's are killed START_MAP e1m8 RADIUS_TRIGGER 0 0 -1 ON_DEATH Baron_of_Hell ACTIVATE_LINETYPE 38 666 END_RADIUS_TRIGGER END_MAP // end the map when the Cyberdemon is killed START_MAP e2m8 RADIUS_TRIGGER 0 0 -1 ON_DEATH The_Cyberdemon EXIT_LEVEL 5 END_RADIUS_TRIGGER END_MAP // end the map when the Spider Demon is killed START_MAP e3m8 RADIUS_TRIGGER 0 0 -1 ON_DEATH The_Spider_Mastermind EXIT_LEVEL 5 END_RADIUS_TRIGGER END_MAP // open the 4 South bars when the Cyberdemon is killed START_MAP e4m6 RADIUS_TRIGGER 0 0 -1 ON_DEATH The_Cyberdemon ACTIVATE_LINETYPE 2 666 END_RADIUS_TRIGGER END_MAP // raise center circular floor when Spider Demon is killed START_MAP e4m8 RADIUS_TRIGGER 0 0 -1 ON_DEATH The_Spider_Mastermind ACTIVATE_LINETYPE 38 666 END_RADIUS_TRIGGER END_MAP // ***************** // * DOOM2 scripts * // ***************** START_MAP map07 // lower the outer walls when all Mancubi are killed RADIUS_TRIGGER 0 0 -1 ON_DEATH Mancubus ACTIVATE_LINETYPE 38 666 END_RADIUS_TRIGGER // raise inner step when all Aracnotron are killed RADIUS_TRIGGER 0 0 -1 ON_DEATH Arachnotron ACTIVATE_LINETYPE 30 667 END_RADIUS_TRIGGER END_MAP // --------EOF-----------