// // EDGE LANG_PLUT.LDF - messages for The Plutonia Experiment. // For documentation, see http://edge.sourceforge.net/ // Version 5.0 // #VERSION 1.29 // ------ English Language Definition File ---------- [ENGLISH] Map01Desc="level 1: congo"; Map02Desc="level 2: well of souls"; Map03Desc="level 3: aztec"; Map04Desc="level 4: caged"; Map05Desc="level 5: ghost town"; Map06Desc="level 6: baron's lair"; Map07Desc="level 7: caughtyard"; Map08Desc="level 8: realm"; Map09Desc="level 9: abattoire"; Map10Desc="level 10: onslaught"; Map11Desc="level 11: hunted"; Map12Desc="level 12: speed"; Map13Desc="level 13: the crypt"; Map14Desc="level 14: genesis"; Map15Desc="level 15: the twilight"; Map16Desc="level 16: the omen"; Map17Desc="level 17: compound"; Map18Desc="level 18: neurosphere"; Map19Desc="level 19: nme"; Map20Desc="level 20: the death domain"; Map21Desc="level 21: slayer"; Map22Desc="level 22: impossible mission"; Map23Desc="level 23: tombstone"; Map24Desc="level 24: the final frontier"; Map25Desc="level 25: the temple of darkness"; Map26Desc="level 26: bunker"; Map27Desc="level 27: anti-christ"; Map28Desc="level 28: the sewers"; Map29Desc="level 29: odyssey of noises"; Map30Desc="level 30: the gateway of hell"; Map31Desc="level 31: cyberden"; Map32Desc="level 32: go 2 it"; Level7Text="You gloat over the steaming carcass of the\n" "Guardian. With its death, you've wrested\n" "the Accelerator from the stinking claws\n" "of Hell. You relax and glance around the\n" "room. Damn! There was supposed to be at\n" "least one working prototype, but you can't\n" "see it. The demons must have taken it.\n" "\n" "You must find the prototype, or all your\n" "struggles will have been wasted. Keep\n" "moving, keep fighting, keep killing.\n" "Oh yes, keep living, too."; Level12Text="Even the deadly Arch-Vile labyrinth could\n" "not stop you, and you've gotten to the\n" "prototype Accelerator which is soon\n" "efficiently and permanently deactivated.\n" "\n" "You're good at that kind of thing."; Level21Text="You've bashed and battered your way into\n" "the heart of the devil-hive. Time for a\n" "Search-and-Destroy mission, aimed at the\n" "Gatekeeper, whose foul offspring is\n" "cascading to Earth. Yeah, he's bad. But\n" "you know who's worse!\n" "\n" "Grinning evilly, you check your gear, and\n" "get ready to give the bastard a little Hell\n" "of your own making!"; EndGameText="The Gatekeeper's evil face is splattered\n" "all over the place. As its tattered corpse\n" "collapses, an inverted Gate forms and\n" "sucks down the shards of the last\n" "prototype Accelerator, not to mention the\n" "few remaining demons. You're done. Hell\n" "has gone back to pounding bad dead folks \n" "instead of good live ones. Remember to\n" "tell your grandkids to put a rocket\n" "launcher in your coffin. If you go to Hell\n" "when you die, you'll need it for some\n" "final cleaning-up ..."; Level31Text="You've found the second-hardest level we\n" "got. Hope you have a saved game a level or\n" "two previous. If not, be prepared to die\n" "aplenty. For master marines only."; Level32Text="Betcha wondered just what WAS the hardest\n" "level we had ready for ya? Now you know.\n" "No one gets out alive.";