// // EDGE SECTORS.DDF -redefine or add new sector types. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [1] // Light Random Off LIGHT_TYPE=FLASH; LIGHT_CHANCE=10%; LIGHT_DARKTIME=8T; LIGHT_BRIGHTTIME=8T; [2] // Light Blink Half Second LIGHT_TYPE=STROBE; LIGHT_DARKTIME=15T; LIGHT_BRIGHTTIME=5T; [3] // Light Blink 1 Second LIGHT_TYPE=STROBE; LIGHT_DARKTIME=35T; LIGHT_BRIGHTTIME=5T; [4] // Light Blink And Damage LIGHT_TYPE=STROBE; LIGHT_DARKTIME=15T; LIGHT_BRIGHTTIME=5T; DAMAGE.VAL=20; DAMAGE.DELAY=32T; [5] // Damage Large DAMAGE.VAL=10; DAMAGE.DELAY=32T; [7] // Damage Small DAMAGE.VAL=5; DAMAGE.DELAY=32T; [8] // Light Oscillate LIGHT_TYPE=GLOW; LIGHT_DARKTIME=1T; LIGHT_BRIGHTTIME=1T; [9] // Secret SECRET=TRUE; [10] // Ceiling Close 30 Sec CEILING.TYPE=MOVE; CEILING.SPEED_DOWN=2; CEILING.WAIT_TIME=30; CEILING.DEST_REF=FLOOR; CEILING.SFX_DOWN=DORCLS; [11] // End Damage Special DAMAGE.VAL=20; DAMAGE.DELAY=32T; EXIT=NORMAL; [12] // Light Sync Half Second LIGHT_TYPE=STROBE; LIGHT_DARKTIME=35T; LIGHT_BRIGHTTIME=5T; LIGHT_SYNC=40T; [13] // Light Sync 1 Second LIGHT_TYPE=STROBE; LIGHT_DARKTIME=15T; LIGHT_BRIGHTTIME=5T; LIGHT_SYNC=20T; [14] // Ceiling Open 5 Min CEILING.TYPE=MOVEWAITRETURN; CEILING.SPEED_UP=2; CEILING.SPEED_DOWN=2; CEILING.DEST_REF=LOSURROUNDINGCEILING; CEILING.DEST_OFFSET=-4; CEILING.PAUSE_TIME=150T; CEILING.WAIT_TIME=300; CEILING.SFX_UP=DOROPN; CEILING.SFX_DOWN=DORCLS; [16] // Damage Extreme DAMAGE.VAL=20; DAMAGE.DELAY=32T; [17] // Light Flicker LIGHT_TYPE=FLICKER; LIGHT_DARKTIME=4T; LIGHT_BRIGHTTIME=4T; //-------------------------------------------------- // EDGE-Specific Sector Types //-------------------------------------------------- // // Note: // Since EDGE 1.29 these are in the range 4400-4499. // In earlier versions they were in the range 00-99. // Use -ecompat option for compatibility with old mods. // // -- WATER -- [4418] // EDGE Water Extrafloor Scroll/Push NORTH USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=90; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=90; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=90; PUSH_SPEED=12; [4419] // EDGE Water Extrafloor Scroll/Push NORTH EAST USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=45; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=45; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=45; PUSH_SPEED=12; [4420] // EDGE Water Extrafloor Scroll/Push EAST USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=0; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=0; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=0; PUSH_SPEED=12; [4421] // EDGE Water Extrafloor Scroll/Push SOUTH EAST USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=315; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=315; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=315; PUSH_SPEED=12; [4422] // EDGE Water Extrafloor Scroll/Push SOUTH USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=270; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=270; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=270; PUSH_SPEED=12; [4423] // EDGE Water Extrafloor Scroll/Push SOUTH WEST USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=225; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=225; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=225; PUSH_SPEED=12; [4424] // EDGE Water Extrafloor Scroll/Push WEST USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=180; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=180; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=180; PUSH_SPEED=12; [4425] // EDGE Water Extrafloor Scroll/Push NORTH WEST USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; FLOOR.SCROLL_ANGLE=135; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=135; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=135; PUSH_SPEED=12; // -- SLIME -- [4426] // EDGE Slime Extrafloor Scroll/Push NORTH DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=90; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=90; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=90; PUSH_SPEED=12; [4427] // EDGE Slime LIQUID Extrafloor Scroll/Push NORTH EAST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=45; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=45; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=45; PUSH_SPEED=12; [4428] // EDGE Slime Extrafloor Scroll/Push EAST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=0; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=0; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=0; PUSH_SPEED=12; [4429] // EDGE Slime Extrafloor Scroll/Push SOUTH EAST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=315; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=315; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=315; PUSH_SPEED=12; [4430] // EDGE Slime Extrafloor Scroll/Push SOUTH DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=270; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=270; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=270; PUSH_SPEED=12; [4431] // EDGE Slime Extrafloor Scroll/Push SOUTH WEST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=225; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=225; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=225; PUSH_SPEED=12; [4432] // EDGE Slime Extrafloor Scroll/Push WEST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=180; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=180; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=180; PUSH_SPEED=12; [4433] // EDGE Slime Extrafloor Scroll/Push NORTH WEST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; FLOOR.SCROLL_ANGLE=135; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=135; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=135; PUSH_SPEED=12; // -- LAVA -- [4434] // EDGE Lava Extrafloor Scroll/Push NORTH DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=90; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=90; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=90; PUSH_SPEED=12; [4435] // EDGE Lava Extrafloor Scroll/Push NORTH EAST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=45; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=45; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=45; PUSH_SPEED=12; [4436] // EDGE Lava Extrafloor Scroll/Push EAST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=0; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=0; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=0; PUSH_SPEED=12; [4437] // EDGE Lava Extrafloor Scroll/Push SOUTH EAST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=315; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=315; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=315; PUSH_SPEED=12; [4438] // EDGE Lava Extrafloor Scroll/Push SOUTH DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=270; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=270; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=270; PUSH_SPEED=12; [4439] // EDGE Lava Extrafloor Scroll/Push SOUTH WEST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=225; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=225; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=225; PUSH_SPEED=12; [4440] // EDGE Lava Extrafloor Scroll/Push WEST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=180; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=180; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=180; PUSH_SPEED=12; [4441] // EDGE Lava Extrafloor Scroll/Push NORTH WEST DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.70; FLOOR.SCROLL_ANGLE=135; FLOOR.SCROLL_SPEED=12; CEILING.SCROLL_ANGLE=135; CEILING.SCROLL_SPEED=12; PUSH_ANGLE=135; PUSH_SPEED=12; // -- PUSHING -- [4442] // EDGE Push NORTH PUSH_ANGLE=90; PUSH_SPEED=6; [4443] // EDGE Push NORTH EAST PUSH_ANGLE=45; PUSH_SPEED=6; [4444] // EDGE Push EAST PUSH_ANGLE=0; PUSH_SPEED=6; [4445] // EDGE Push SOUTH EAST PUSH_ANGLE=315; PUSH_SPEED=6; [4446] // EDGE Push SOUTH PUSH_ANGLE=270; PUSH_SPEED=6; [4447] // EDGE Push SOUTH WEST PUSH_ANGLE=225; PUSH_SPEED=6; [4448] // EDGE Push WEST PUSH_ANGLE=180; PUSH_SPEED=6; [4449] // EDGE Push NORTH WEST PUSH_ANGLE=135; PUSH_SPEED=6; // -- SCROLLING -- [4450] // EDGE Scroll Floor Texture NORTH FLOOR.SCROLL_ANGLE=90; FLOOR.SCROLL_SPEED=12; [4451] // EDGE Scroll Floor Texture NORTH EAST FLOOR.SCROLL_ANGLE=45; FLOOR.SCROLL_SPEED=12; [4452] // EDGE Scroll Floor Texture EAST FLOOR.SCROLL_ANGLE=0; FLOOR.SCROLL_SPEED=12; [4453] // EDGE Scroll Floor Texture SOUTH EAST FLOOR.SCROLL_ANGLE=315; FLOOR.SCROLL_SPEED=12; [4454] // EDGE Scroll Floor Texture SOUTH FLOOR.SCROLL_ANGLE=270; FLOOR.SCROLL_SPEED=12; [4455] // EDGE Scroll Floor Texture SOUTH WEST FLOOR.SCROLL_ANGLE=225; FLOOR.SCROLL_SPEED=12; [4456] // EDGE Scroll Floor Texture WEST FLOOR.SCROLL_ANGLE=180; FLOOR.SCROLL_SPEED=12; [4457] // EDGE Scroll Floor Texture NORTH WEST FLOOR.SCROLL_ANGLE=135; FLOOR.SCROLL_SPEED=12; // -- PUSH & SCROLL -- [4458] // EDGE Scroll Floor Texture/Push NORTH FLOOR.SCROLL_ANGLE=90; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=90; PUSH_SPEED=6; [4459] // EDGE Scroll Floor Texture/Push NORTH EAST FLOOR.SCROLL_ANGLE=45; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=45; PUSH_SPEED=6; [4460] // EDGE Scroll Floor Texture/Push EAST FLOOR.SCROLL_ANGLE=0; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=0; PUSH_SPEED=6; [4461] // EDGE Scroll Floor Texture/Push SOUTH EAST FLOOR.SCROLL_ANGLE=315; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=315; PUSH_SPEED=6; [4462] // EDGE Scroll Floor Texture/Push SOUTH FLOOR.SCROLL_ANGLE=270; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=270; PUSH_SPEED=6; [4463] // EDGE Scroll Floor Texture/Push SOUTH WEST FLOOR.SCROLL_ANGLE=225; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=225; PUSH_SPEED=6; [4464] // EDGE Scroll Floor Texture/Push WEST FLOOR.SCROLL_ANGLE=180; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=180; PUSH_SPEED=6; [4465] // EDGE Scroll Floor Texture/Push NORTH WEST FLOOR.SCROLL_ANGLE=135; FLOOR.SCROLL_SPEED=12; PUSH_ANGLE=135; PUSH_SPEED=6; // -- COLOURED -- [4466] // EDGE Blue Hue (SWIMABLE WATER) USE_COLOURMAP=WATER; SPECIAL=SWIM,AIRLESS; GRAVITY=0.5; FRICTION=0.9; DRAG=0.9; [4467] // EDGE Green Hue USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; [4468] // EDGE Green Hue + Damage DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=SLIME; SPECIAL=WHOLE_REGION; FRICTION=0.80; [4469] // EDGE Red Hue USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; [4470] // EDGE Red Hue + Damage DAMAGE.VAL=10; DAMAGE.DELAY=32T; USE_COLOURMAP=LAVA; SPECIAL=WHOLE_REGION; FRICTION=0.80;