// // EDGE SWITCH.DDF -redefine or add new switch textures and sounds. // For documentation, see http://edge.sourceforge.net/ // DDF Version 5.0 // #VERSION 1.29 [SW1BRCOM] ON_TEXTURE ="SW1BRCOM"; OFF_TEXTURE="SW2BRCOM"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1BRN1] ON_TEXTURE ="SW1BRN1"; OFF_TEXTURE="SW2BRN1"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1BRN2] ON_TEXTURE ="SW1BRN2"; OFF_TEXTURE="SW2BRN2"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1BRNGN] ON_TEXTURE ="SW1BRNGN"; OFF_TEXTURE="SW2BRNGN"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1BROWN] ON_TEXTURE ="SW1BROWN"; OFF_TEXTURE="SW2BROWN"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1COMM] ON_TEXTURE ="SW1COMM"; OFF_TEXTURE="SW2COMM"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1COMP] ON_TEXTURE ="SW1COMP"; OFF_TEXTURE="SW2COMP"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1DIRT] ON_TEXTURE ="SW1DIRT"; OFF_TEXTURE="SW2DIRT"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1EXIT] ON_TEXTURE ="SW1EXIT"; OFF_TEXTURE="SW2EXIT"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1GRAY] ON_TEXTURE ="SW1GRAY"; OFF_TEXTURE="SW2GRAY"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1GRAY1] ON_TEXTURE ="SW1GRAY1"; OFF_TEXTURE="SW2GRAY1"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1METAL] ON_TEXTURE ="SW1METAL"; OFF_TEXTURE="SW2METAL"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1PIPE] ON_TEXTURE ="SW1PIPE"; OFF_TEXTURE="SW2PIPE"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1SLAD] ON_TEXTURE ="SW1SLAD"; OFF_TEXTURE="SW2SLAD"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1STARG] ON_TEXTURE ="SW1STARG"; OFF_TEXTURE="SW2STARG"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1STON1] ON_TEXTURE ="SW1STON1"; OFF_TEXTURE="SW2STON1"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1STON2] ON_TEXTURE ="SW1STON2"; OFF_TEXTURE="SW2STON2"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1STONE] ON_TEXTURE ="SW1STONE"; OFF_TEXTURE="SW2STONE"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1STRTN] ON_TEXTURE ="SW1STRTN"; OFF_TEXTURE="SW2STRTN"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1BLUE] ON_TEXTURE ="SW1BLUE"; OFF_TEXTURE="SW2BLUE"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1CMT] ON_TEXTURE ="SW1CMT"; OFF_TEXTURE="SW2CMT"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1GARG] ON_TEXTURE ="SW1GARG"; OFF_TEXTURE="SW2GARG"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1GSTON] ON_TEXTURE ="SW1GSTON"; OFF_TEXTURE="SW2GSTON"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1HOT] ON_TEXTURE ="SW1HOT"; OFF_TEXTURE="SW2HOT"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1LION] ON_TEXTURE ="SW1LION"; OFF_TEXTURE="SW2LION"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1SATYR] ON_TEXTURE ="SW1SATYR"; OFF_TEXTURE="SW2SATYR"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1SKIN] ON_TEXTURE ="SW1SKIN"; OFF_TEXTURE="SW2SKIN"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1VINE] ON_TEXTURE ="SW1VINE"; OFF_TEXTURE="SW2VINE"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1WOOD] ON_TEXTURE ="SW1WOOD"; OFF_TEXTURE="SW2WOOD"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1PANEL] ON_TEXTURE ="SW1PANEL"; OFF_TEXTURE="SW2PANEL"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1ROCK] ON_TEXTURE ="SW1ROCK"; OFF_TEXTURE="SW2ROCK"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1MET2] ON_TEXTURE ="SW1MET2"; OFF_TEXTURE="SW2MET2"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1WDMET] ON_TEXTURE ="SW1WDMET"; OFF_TEXTURE="SW2WDMET"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1BRIK] ON_TEXTURE ="SW1BRIK"; OFF_TEXTURE="SW2BRIK"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1MOD1] ON_TEXTURE ="SW1MOD1"; OFF_TEXTURE="SW2MOD1"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1ZIM] ON_TEXTURE ="SW1ZIM"; OFF_TEXTURE="SW2ZIM"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1STON6] ON_TEXTURE ="SW1STON6"; OFF_TEXTURE="SW2STON6"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1TEK] ON_TEXTURE ="SW1TEK"; OFF_TEXTURE="SW2TEK"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1MARB] ON_TEXTURE ="SW1MARB"; OFF_TEXTURE="SW2MARB"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN"; [SW1SKULL] ON_TEXTURE ="SW1SKULL"; OFF_TEXTURE="SW2SKULL"; ON_SOUND="SWTCHN"; OFF_SOUND="SWTCHN";