//---------------------------------------------------------------------------- // EDGE Finale Definition //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __F_FINALE__ #define __F_FINALE__ #include "dm_type.h" #include "e_event.h" #include "g_game.h" #include "p_mobj.h" // Called by main loop. bool F_Responder(event_t * ev); // Called by main loop. void F_Ticker(void); // Called by main loop. void F_Drawer(void); // -KM- 1998/11/25 Finales generalised. void F_StartFinale(const map_finaledef_c * f, gameaction_e newaction); #endif // __F_FINALE__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab