//---------------------------------------------------------------------------- // EDGE Main Menu Code //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __M_MENU__ #define __M_MENU__ #include "e_event.h" // // MENUS // // Called by main loop, // saves config file and calls I_Quit when user exits. // Even when the menu is not displayed, // this can resize the view and change game parameters. // Does all the real work of the menu interaction. bool M_Responder(event_t * ev); // Called by main loop, // only used for menu (skull cursor) animation. void M_Ticker(void); // Called by main loop, // draws the menus directly into the screen buffer. void M_Drawer(void); // Called by D_DoomMain, // loads the config file. void M_Init(void); // Called by intro code to force menu up upon a keypress, // does nothing if menu is already up. void M_StartControlPanel(void); // 25-6-98 KM void M_StartMessage(const char *string, void (* routine)(int response), bool input); // -KM- 1998/07/21 // String will be printed as a prompt. // Routine should be void Foobar(char *string) // and will be called with the input returned // or NULL if user pressed escape. void M_StartMessageInput(const char *string, void (* routine)(const char *response)); void M_EndGame(int choice); void M_QuitEDGE(int choice); void M_DrawThermo(int x, int y, int thermWidth, int thermDot, int div); void M_ClearMenus(void); #endif // __M_MENU__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab