//---------------------------------------------------------------------------- // EDGE Pseudo-Random Number Code (via LUT) //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __M_RANDOM__ #define __M_RANDOM__ #include "dm_type.h" int M_Random(void); int P_Random(void); int P_RandomNegPos(void); bool M_RandomTest(percent_t chance); bool P_RandomTest(percent_t chance); // Savegame support int P_ReadRandomState(void); void P_WriteRandomState(int value); // This is used in various places: extern unsigned char rndtable[256]; #endif // __M_RANDOM__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab