//---------------------------------------------------------------------------- // EDGE Level Loading/Setup Code //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __P_SETUP__ #define __P_SETUP__ #include "dm_defs.h" #include "epi/math_crc.h" extern epi::crc32_c mapsector_CRC; extern epi::crc32_c mapline_CRC; extern epi::crc32_c mapthing_CRC; extern int mapthing_NUM; // Called by startup code. void P_Init(void); // -KM- 1998/11/25 Added autotag. Linedefs with this tag are automatically // triggered. void P_SetupLevel(skill_t skill, int autotag); // Stop a level playing (but not killing it). At the // moment it just stops sector effects looping. -ACB- 2005/09/08 void P_StopLevel(void); #endif // __P_SETUP__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab