//---------------------------------------------------------------------------- // EDGE Rendering Data Handling Code //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- // // DESCRIPTION: // Refresh module, data I/O, caching, retrieval of graphics // by name. // #ifndef __R_DATA__ #define __R_DATA__ #include "r_defs.h" #include "r_state.h" #include "ddf_main.h" #include "ddf_anim.h" void R_InitFlats(void); void R_InitPicAnims(void); void R_PrecacheLevel(void); #endif /* __R_DATA__ */ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab