//---------------------------------------------------------------------------- // EDGE Sky Handling Code //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __R_SKY__ #define __R_SKY__ // The sky map is 256*4 wide (10 bits), and angles have 32 bits #define ANGLETOSKYSHIFT (32 - 10) extern const struct image_s *sky_image; // Used by GL renderer void R_ComputeSkyHeights(void); #endif // __R_SKY__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab