//---------------------------------------------------------------------------- // EDGE OpenGL Rendering (Screen effects) //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __RGL_FX__ #define __RGL_FX__ #define NUM_FX_SLOT 30 class screen_fx_slot_c { public: screen_fx_slot_c(); ~screen_fx_slot_c() { } const screen_effect_def_c *def; bool active; // number of powerup this is linked to, or -1 if none int power_link; // tics remaining (not used if linked) int time; }; void RGL_RainbowEffect(player_t *player); void RGL_ColourmapEffect(player_t *player); void RGL_PaletteEffect(player_t *player); #endif // __RGL_FX__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab