//---------------------------------------------------------------------------- // EDGE OpenGL Rendering (Sky defs) //---------------------------------------------------------------------------- // // Copyright (c) 1999-2005 The EDGE Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // //---------------------------------------------------------------------------- // // Based on the DOOM source code, released by Id Software under the // following copyright: // // Copyright (C) 1993-1996 by id Software, Inc. // //---------------------------------------------------------------------------- #ifndef __RGL_SKY__ #define __RGL_SKY__ #include "v_ctx.h" #define STRETCH_MIRROR 3 #define STRETCH_ORIGINAL 4 void RGL_SetupSkyMatrices(void); void RGL_RevertSkyMatrices(void); void RGL_BeginSky(void); void RGL_FinishSky(void); void RGL_DrawSkyBox(void); void RGL_DrawSkyOriginal(void); void RGL_DrawSkyPlane(subsector_t *sub, float h); void RGL_DrawSkyWall(seg_t *seg, float h1, float h2); void RGL_UpdateSkyBoxTextures(void); void RGL_PreCacheSky(void); void RGL_CalcSkyCoord(float sx, float sy, float sz, bool narrow, float *tx, float *ty); #endif // __RGL_SKY__ //--- editor settings --- // vi:ts=4:sw=4:noexpandtab